Epic: VRAM pressure redesign -- texture pool absorbs pressure first, RT fits 8 GB cards, no alarming notices #282
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sky_line/Slipstream#282
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Users are confused by "Graphics card memory is nearly full" notices, and RT shadows drop out on 8 GB cards. Goal: VRAM pressure is absorbed silently, mostly by the texture pool, and RT fits 8 GB cards.
Done (shipped via the #405 budget manager,
llvrambudgetvk.cpp)Remaining: 8 GB fit
osSmootheddrops at once when another app allocates; make the downward reaction gradual too (still fast enough to avoid device-lost).RT geometry memory is tracked separately: #578 (lower-LOD BLAS for distant objects), #579 (drop tiny distant objects from the TLAS), #580 (lower opacity-micromap resolution far away), #581 (compressed / cluster acceleration structures).
Part of #405.
Part of #405 (RAM/VRAM management epic).
Rewritten to match current state: Phase 1 shipped via the #405 budget manager (with the owner's 2026-10-05 ladder order as the spec); what remains is the 8 GB-fit list.