RLVa: @setsphere vision-restriction effects not rendered on Vulkan (port sphere effect pass) #284
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sky_line/Slipstream#284
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RLVa
@setsphere(the sphere vision effect,RlvSphereEffect) does nothing on the Vulkan renderer. Objects use it to restrict vision: darken, blur or tint everything beyond a distance from the wearer or camera, with tweening between min/max distance and value. It's common in RLV traps, blindfolds and "dimmed vision" items.Findings (code):
rlveffects.cppkeeps all the command/modifier plumbing (mode, origin, colour, dist min/max/extend, params, tween, value min/max).RlvSphereEffecthas no render path left: the GL pipeline's sphere pass went with the GL renderer and was never ported to the clean Vulkan pipeline. The command is accepted and nothing is drawn.RlvOverlayEffect(@setoverlay) is still consumed inllviewerwindow.cpp; check whether it renders correctly under VK too.Port:
LLVfxManagerordering).Done in
cb9a6befab(RLVa @setsphere effects on Vulkan). Closing.