LL perf (Textures/assets): Mesh repo thread is signalled every frame; delayed requests are recycled through temp lists #308

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opened 2026-10-04 14:09:16 +00:00 by sky_line · 0 comments
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From the LL-origin inefficiency audit (finding T19). File/line references are from commit 0229f8872c; re-locate them before working.

Mesh repo thread is signalled every frame; delayed requests are recycled through temp lists

  • Where: llmeshrepository.cpp:4770, and run() at :1093-1131.
  • Fix: signal only on change; time-ordered heap for delayed requests.
  • Confirmed. S.

Verify the cost (profile or timer) before and after changing it.

From the LL-origin inefficiency audit (finding T19). File/line references are from commit 0229f8872c; re-locate them before working. **Mesh repo thread is signalled every frame; delayed requests are recycled through temp lists** - **Where:** `llmeshrepository.cpp:4770`, and `run()` at `:1093-1131`. - **Fix:** signal only on change; time-ordered heap for delayed requests. - Confirmed. S. Verify the cost (profile or timer) before and after changing it.
sky_line added this to the Slipstream project 2026-10-06 15:04:13 +00:00
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sky_line/Slipstream#308
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