LL perf (Objects/world): Camera movement makes VK re-ingest terrain patches #324
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sky_line/Slipstream#324
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From the LL-origin inefficiency audit (finding O19). File/line references are from commit
0229f8872c; re-locate them before working.Camera movement makes VK re-ingest terrain patches
LLSurfacePatch::updateVisibilitycomputes the GL stride and callsdirtyGeom()on the patch plus its W/S neighbours when the stride band changes (llsurfacepatch.cpp:999-1062, called every frame fromllsurface.cpp:568).dirtyGeomtriggersnoteTerrainDirtyplusmarkRebuildplusmovePartition(llvosurfacepatch.cpp:163). The VK terrain mesh does not depend on stride, so this is CPU regeneration only forcaptureTerrainto de-dup it.dirtyGeomlogic under VK.Verify the cost (profile or timer) before and after changing it.