LL perf (Avatar/animation): Pose blender #330
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sky_line/Slipstream#330
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From the LL-origin inefficiency audit (finding A5). File/line references are from commit
0229f8872c; re-locate them before working.Pose blender
std::listmActiveBlendersnode per joint per frame (llpose.h:152,llpose.cpp:553)unordered_maplookup per joint state (:536)LLJoint mJointCacheper blender (llpose.h:144, only for the dead time-quantum path)addJointState/clear(llpose.cpp:246-255)getJointNum(); reserved vector; drop the cache.Verify the cost (profile or timer) before and after changing it.