Parity smalls: CAS, resolution divisor, VSync toggle, terrain scale, rigged alpha shadow casters, particle shadows, glTF scene assets #39

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opened 2026-09-27 05:23:31 +00:00 by sky_line · 1 comment
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Grab-bag of small gaps. See §2.5, §4.4, §3 item 16.

Source: research/vk_parity_audit.md (static audit, not yet runtime-verified).

Grab-bag of small gaps. See §2.5, §4.4, §3 item 16. Source: research/vk_parity_audit.md (static audit, not yet runtime-verified).
sky_line added this to the VK parity milestone 2026-09-27 05:23:31 +00:00
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Status (code audit at 4d90800218): CAS done (RenderCASSharpness, 63de939450), VSync toggle done (14be7a01bf). Still missing: RenderResolutionDivisor, terrain scale (DETAIL_TILE hardcoded in clean_draw.frag), rigged alpha shadow casters (bucket 5 not drawn in cascades), particle shadows, glTF scene assets.

Status (code audit at 4d90800218): **CAS done** (RenderCASSharpness, 63de939450), **VSync toggle done** (14be7a01bf). Still missing: RenderResolutionDivisor, terrain scale (DETAIL_TILE hardcoded in clean_draw.frag), rigged alpha shadow casters (bucket 5 not drawn in cascades), particle shadows, glTF scene assets.
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sky_line/Slipstream#39
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