Bug: particle toggle may keep GPU spawning #43

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opened 2026-09-27 05:23:31 +00:00 by sky_line · 1 comment
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Turning particles off may leave the GPU spawning at the last rate (likely, unverified).

Source: research/vk_parity_audit.md (static audit, not yet runtime-verified).

Turning particles off may leave the GPU spawning at the last rate (likely, unverified). Source: research/vk_parity_audit.md (static audit, not yet runtime-verified).
sky_line added this to the VK parity milestone 2026-09-27 05:23:31 +00:00
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Fixed in 7287c26b3d: with the particle render type off, LLViewerPartSim zeroes the GPU emitters' spawn counts every frame and recordParticleDraw skips the draw. Confirmed by the user.

Fixed in 7287c26b3d: with the particle render type off, LLViewerPartSim zeroes the GPU emitters' spawn counts every frame and recordParticleDraw skips the draw. Confirmed by the user.
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sky_line/Slipstream#43
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