Mini-map tiles sometimes white until the map texture is opened (failed/stuck tile fetch not retried?) #436
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sky_line/Slipstream#436
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Map tiles in the mini-map (People window → Nearby, and the floating mini-map) are sometimes solid white. Opening the map / the tile texture fixes them, which suggests the tile's download or decode failed (or was never requested at a usable priority) and nothing retried it until something boosted that texture. Owner report, 2026-10-05.
Evidence
#VKWhite resolveTexture -> white: ... raw=0 rawdata=0 raw_wh=-1x-1 img_wh=1x1 comps=0 discard=-1(llrendervkbackend.cpp~705) whenever it draws an image with no data. Many such lines appear in a session; the log stops after 64 distinct images, so we can't yet tell which are map tiles.discard=-1).Suspects
LLWorldMipmap/LLNetMap/LLViewerRegionmap image). If the HTTP fetch fails (timeout, 404 for a tile that isn't generated yet, CDN hiccup), the texture may be marked missing / failed and never re-requested. CheckLLTextureFetchhandling for map tiles (FTT_MAP_TILE),setMissingAsset/isMissingAsset, and how the world map / minimap request tiles (priority, boost level).markVKUiUsed), the re-upload has no data → white. Check whether the white tiles correlate with switching away from / back to the People window or mini-map.LLRenderVK) while theirLLViewerFetchedTextureis also subject to world-texture discard/trim logic.To do
Done when