Ribbon mask particles are all over the place #437

Closed
opened 2026-10-05 13:09:27 +00:00 by schizo-bat · 1 comment

Environment

Slipstream Beta 1.0.0.10

Description

While retesting issue #180 I noticed that ribbon particles are all over the place. Video and a comparison shot in Firestorm are attached.

When adding a script that spawn ribbon particles to a prim the particles should follow the prim like a trail, instead they spawn all over the place behind the prim.

Script with particle definitions is attached (was OSS luckily)

The comparison shot also highlight the object movement issue in #180. See how in Firestorm the car moves more smooth whereas in Slipstream it skitters pretty strongly

Reproduction steps

  1. Create add a script to a prim with ribbon particles
  2. Move the prim around
  3. Expected: Ribbon particles follow the prims trail
  4. Actual: Ribbon particles spawn all over the place
### Environment Slipstream Beta 1.0.0.10 ### Description While retesting issue #180 I noticed that ribbon particles are all over the place. Video and a comparison shot in Firestorm are attached. When adding a script that spawn ribbon particles to a prim the particles should follow the prim like a trail, instead they spawn all over the place behind the prim. Script with particle definitions is attached (was OSS luckily) The comparison shot also highlight the object movement issue in #180. See how in Firestorm the car moves more smooth whereas in Slipstream it skitters pretty strongly ### Reproduction steps 1. Create add a script to a prim with ribbon particles 2. Move the prim around 3. Expected: Ribbon particles follow the prims trail 4. Actual: Ribbon particles spawn all over the place
Owner

Confirmed fixed by the reporter in 1.1.0 Beta 1 (ribbon particles with the ANGLE_CONE_EMPTY pattern were launched in a cone instead of staying at the source, f0d191ff3a). Closing.

Confirmed fixed by the reporter in 1.1.0 Beta 1 (ribbon particles with the ANGLE_CONE_EMPTY pattern were launched in a cone instead of staying at the source, f0d191ff3a). Closing.
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Reference
sky_line/Slipstream#437
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