Ribbon mask particles are all over the place #437
Labels
No labels
amd
avatars
bug
builder
cannot-reproduce
crash
epic
feature
from-viewer
gl-removal
known-limitation
monitoring
parity
perf
platform
priority
critical
priority
high
priority
low
priority
medium
provenance
rendering
rt
status
in-progress
status
testing
status
up-next
triage
ui
upstream
No milestone
No project
No assignees
2 participants
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
sky_line/Slipstream#437
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Environment
Slipstream Beta 1.0.0.10
Description
While retesting issue #180 I noticed that ribbon particles are all over the place. Video and a comparison shot in Firestorm are attached.
When adding a script that spawn ribbon particles to a prim the particles should follow the prim like a trail, instead they spawn all over the place behind the prim.
Script with particle definitions is attached (was OSS luckily)
The comparison shot also highlight the object movement issue in #180. See how in Firestorm the car moves more smooth whereas in Slipstream it skitters pretty strongly
Reproduction steps
Confirmed fixed by the reporter in 1.1.0 Beta 1 (ribbon particles with the ANGLE_CONE_EMPTY pattern were launched in a cone instead of staying at the source,
f0d191ff3a). Closing.