[GL-A1] Terrain patches: clear mSTexUpdate under VK #46
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sky_line/Slipstream#46
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Scope:
LLSurfacePatch::updateTexture/updateGL(llsurfacepatch.cpp:849-906): under VK call the CPUupdateGL()body (updateCompositionStats;mSTexUpdate=false) directly instead ofmarkGLRebuild. Verify thatvkIngestTerrainPatchstill re-captures on change.Prereq: A0
Acceptance: Σ
mDirtyPatchList→ 0 after load.LL_updateRegionsdrops. Terrain renders, terraform edits update, property lines are correct.Risk: low
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md