[GL-A1] Terrain patches: clear mSTexUpdate under VK #46

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opened 2026-09-27 05:33:51 +00:00 by sky_line · 0 comments
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Scope: LLSurfacePatch::updateTexture/updateGL (llsurfacepatch.cpp:849-906): under VK call the CPU updateGL() body (updateCompositionStats; mSTexUpdate=false) directly instead of markGLRebuild. Verify that vkIngestTerrainPatch still re-captures on change.

Prereq: A0

Acceptance: ΣmDirtyPatchList → 0 after load. LL_updateRegions drops. Terrain renders, terraform edits update, property lines are correct.

Risk: low

Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no GLSL Compilation Error|SIGSEGV in the log.

Source: research/gl_removal_map.md

**Scope:** `LLSurfacePatch::updateTexture`/`updateGL` (`llsurfacepatch.cpp:849-906`): under VK call the CPU `updateGL()` body (`updateCompositionStats`; `mSTexUpdate=false`) directly instead of `markGLRebuild`. Verify that `vkIngestTerrainPatch` still re-captures on change. **Prereq:** A0 **Acceptance:** Σ`mDirtyPatchList` → 0 after load. `LL_updateRegions` drops. Terrain renders, terraform edits update, property lines are correct. **Risk:** low **Shared acceptance baseline:** links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no `GLSL Compilation Error|SIGSEGV` in the log. Source: research/gl_removal_map.md
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sky_line/Slipstream#46
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