[viewer] [crash] Crash: hit the app. small window. #472

Closed
opened 2026-10-05 23:38:54 +00:00 by slipstream-reports · 2 comments
Collaborator

Source: in-viewer report (Help > Report Bug)

Reporter (avatar name as given; not verified):

(not given)

Filed after a crash. Previous session ended with:

Previous session crashed

System

Version: 1.0.1.1
Channel: Slipstream Release
OS: Microsoft Windows 11 64-bit (Build 26200.9457)
CPU: Intel(R) Core(TM) i7-14700K (3417.6 MHz)
Memory: 65253 MB
GPU: NVIDIA GeForce RTX 4070
GPU driver: 32.0.16.1088
Vulkan: 1.4.341; ray tracing: enabled
Window: 1024x738
Display: swapchain 1024x738 BGRA8/sRGB fifo x3 (9 MB); monitors 3, window on 3840x2160@165Hz scale 1.00, HDR on
VRAM: n/a (no Vulkan world renderer)
Host memory: host-visible 12 MB / 16 allocs [cull 0/8 staging 9/2 readback 0/1 part 2/3 ui 1/2] device-only 390 MB | /s: alloc hv 1.0 (8 MB) dev 0.0 (0 MB), free hv 0.0 (0 MB) dev 0.0 (0 MB) busiest staging 1.0 |
Settings:
  AlchemyRenderTonemapType = 1
  RenderDeferredSSAO = 1
  RenderDepthOfField = 0
  RenderFPSLimit = 0
  RenderFSAAType = 2
  RenderFarClip = 128
  RenderHiDPI = 0
  RenderMaxTextureResolution = 2048
  RenderMaxVideoMemoryMB = 0
  RenderMirrors = 0
  RenderQualityPerformance = 4
  RenderReflectionProbeCount = 128
  RenderReflectionProbeDetail = 1
  RenderReflectionProbeLevel = 2
  RenderReflectionProbeResolution = 128
  RenderScreenSpaceReflections = 0
  RenderShadowDetail = 1
  RenderTransparentWater = 1
  RenderVKAOStandard = 1
  RenderVKAlphaShadingRate = 0
  RenderVKGodRays = 0
  RenderVKOpaqueShadingRate = 0
  RenderVKProjectorShadows = 1
  RenderVKRayTracing = 1
  RenderVKRenderScale = 1
  RenderVKShadowResolution = 1024
  RenderVKSunShadows = 1
  RenderVKTAA = 0
  RenderVKTextureCompression = 1
  RenderVKUpscaler = 0
  RenderVSyncEnable = 1
  RenderVolumeLODFactor = 1.5
  UIScaleFactor = 1

Description

just opened it. Using AutoHDR and a OLED 32inc monitor. it simply didnt start so i closed it and it timed out.

Steps to reproduce

not given

Log excerpt

Full scrubbed excerpt: slipstream-log-excerpt.txt

Last 40 lines
2026-10-05T23:36:53Z <mem>               PrivateUsage KB:         9728
2026-10-05T23:36:53Z <mem>     QuotaNonPagedPoolUsage KB:           13
2026-10-05T23:36:53Z <mem>        QuotaPagedPoolUsage KB:          331
2026-10-05T23:36:53Z <mem> QuotaPeakNonPagedPoolUsage KB:           13
2026-10-05T23:36:53Z <mem>     QutaPeakPagedPoolUsage KB:          331
2026-10-05T23:36:53Z <mem>             Total Physical KB:     66818992
2026-10-05T23:36:53Z <mem>              Total Virtual KB:   2147483647
2026-10-05T23:36:53Z <mem>                 Total page KB:     71013296
2026-10-05T23:36:53Z <mem>             WorkingSetSize KB:        23484
2026-10-05T23:36:53Z <mem>                     timestamp: 2026-10-05T23:36:51.99Z

2026-10-05T23:36:53Z INFO #SystemInfo# newview/llappviewer.cpp(7861) LLAppViewer::writeSystemInfo : OS: Microsoft Windows 11 64-bit
2026-10-05T23:36:53Z INFO #SystemInfo# newview/llappviewer.cpp(7862) LLAppViewer::writeSystemInfo : OS info: Microsoft Windows 11 64-bit (Build 26200.9457)
2026-10-05T23:36:54Z INFO # newview/llappviewer.cpp(7358) LLAppViewer::writeDebugInfo : Writing debug file C:\Users\[user]\AppData\Roaming\SlipstreamViewer\logs\dump-90296127-e406-7cb2-a826-82f7ba4696fb\static_debug_info.log
2026-10-05T23:36:54Z INFO #RenderInit# llrender/llgl.cpp(897) LLGLManager::printGLInfoString : GL_VENDOR:     NVIDIA
2026-10-05T23:36:54Z INFO #RenderInit# llrender/llgl.cpp(898) LLGLManager::printGLInfoString : GL_RENDERER:   NVIDIA GeForce RTX 4070
2026-10-05T23:36:54Z INFO #RenderInit# llrender/llgl.cpp(899) LLGLManager::printGLInfoString : GL_VERSION:    Vulkan 1.4.341
2026-10-05T23:36:54Z WARNING #InitInfo# newview/llappviewer.cpp(1289) virtual LLAppViewer::init : Skipping updater check.
2026-10-05T23:36:54Z INFO # newview/llappviewerwin32.cpp(275) ll_nvapi_init : Creating NVIDIA application profile
2026-10-05T23:36:54Z INFO # newview/llappviewerwin32.cpp(307) ll_nvapi_init : Creating application for SlipstreamViewer.exe for NVIDIA application profile
2026-10-05T23:36:54Z INFO # llwindow/llwindowsdl.cpp(1189) LLWindowSDL::handleEvent : Handling a resize event: 1024x738 pixels
2026-10-05T23:36:54Z INFO # llwindow/llwindowsdl.cpp(1227) LLWindowSDL::handleEvent : Display scale changed: 1.5, pixel density 1
2026-10-05T23:36:54Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(19671) LLCleanRendererVK::init : glow target: B10G11R11_UFLOAT (compact)
2026-10-05T23:36:54Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(7545) LLCleanRendererVK::createParamRing : param ring (#238): 1065 KB device-local host-visible | draw views 2048 x 240 B, cull params 256 x 208 B, TAA 4 x 192 B per frame slot (x2)
2026-10-05T23:36:54Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(19891) LLCleanRendererVK::init : bindless texture table: 65536 slots x 3 frame sets
2026-10-05T23:36:54Z INFO #Vulkan# newview/vkgfx/vk_descpool.cpp(472) VkDescPool::create : descriptor pool 'world': maxSets 20 from mDslCullx4 mDslDraw0x1 mDslDraw1x3 mDslPreskinx1 mDslSkinPalx2 mDslAlphaSortx4 mDslSelRigx2 mDslProbeRigx1 mDslWaterDepthx1 mDslLightsx1; STORAGE_BUFFER=223 COMBINED_IMAGE_SAMPLER=196630
2026-10-05T23:36:58Z INFO #Vulkan# newview/vkgfx/vk_descpool.cpp(472) VkDescPool::create : descriptor pool 'anim': maxSets 1 from mDslAnimx1; STORAGE_BUFFER=9
2026-10-05T23:36:58Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(20253) LLCleanRendererVK::init : GPU animation pipeline ready (256 avatar slots)
2026-10-05T23:36:58Z INFO #Vulkan# newview/vkgfx/vk_descpool.cpp(472) VkDescPool::create : descriptor pool 'rt': maxSets 6 from mDslCompx3 mDslRTx3; STORAGE_BUFFER=84 ACCELERATION_STRUCTURE_KHR=3 COMBINED_IMAGE_SAMPLER=3
2026-10-05T23:36:59Z INFO #Vulkan# newview/vkgfx/llcleanrtvk.cpp(373) LLCleanRTVK::init : RT: foundation ready (per-slot BLAS, GPU TLAS, ray-query debug views 13/14; scratch align 128)
2026-10-05T23:36:59Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(20313) LLCleanRendererVK::init : RT: lit pipelines built in both variants (plain + ray-query); the ray-query one is bound only in frames that trace
2026-10-05T23:36:59Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(11030) LLCleanRendererVK::vramPick : VRAM check (sun shadow cascades): requested 1024^2 x 4 needs 24 MB; free 9978 MB (budget 11242, in use 139, old frees 0, margin 1124) -> fits
2026-10-05T23:36:59Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(10855) LLCleanRendererVK::createShadowMap : shadow cascades: 4 x 1024^2 (depth clamp)
2026-10-05T23:36:59Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(11030) LLCleanRendererVK::vramPick : VRAM check (projector shadow atlas): requested 8192x2048 (cell 1024) needs 160 MB; free 9952 MB (budget 11242, in use 165, old frees 0, margin 1124) -> fits
2026-10-05T23:36:59Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(12179) LLCleanRendererVK::initProjShadows : projector shadow atlas: 8192x2048 D32 + static cache (16 tiles of 1024^2 max, 128 MB), ray queries available
2026-10-05T23:36:59Z INFO #Vulkan# newview/vkgfx/vk_descpool.cpp(472) VkDescPool::create : descriptor pool 'particles': maxSets 2 from mDslPartCx1 mDslPartGx1; STORAGE_BUFFER=11
2026-10-05T23:37:07Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(13086) LLCleanRendererVK::initParticles : GPU particles: pool 8192 (1 MB), 64 blend pairs
2026-10-05T23:37:07Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(20895) LLCleanRendererVK::init : SSAO target format 9 (linear)
...
2026-10-05T23:37:07Z INFO #Vulkan# newview/vkgfx/vk_descpool.cpp(472) VkDescPool::create : descriptor pool 'rtmask': maxSets 2 from mDslRtMaskx2; COMBINED_IMAGE_SAMPLER=14 STORAGE_IMAGE=18

Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.

**Source:** in-viewer report (Help > Report Bug) **Reporter** (avatar name as given; not verified): ~~~text (not given) ~~~ **Filed after a crash.** Previous session ended with: ~~~text Previous session crashed ~~~ ### System ~~~text Version: 1.0.1.1 Channel: Slipstream Release OS: Microsoft Windows 11 64-bit (Build 26200.9457) CPU: Intel(R) Core(TM) i7-14700K (3417.6 MHz) Memory: 65253 MB GPU: NVIDIA GeForce RTX 4070 GPU driver: 32.0.16.1088 Vulkan: 1.4.341; ray tracing: enabled Window: 1024x738 Display: swapchain 1024x738 BGRA8/sRGB fifo x3 (9 MB); monitors 3, window on 3840x2160@165Hz scale 1.00, HDR on VRAM: n/a (no Vulkan world renderer) Host memory: host-visible 12 MB / 16 allocs [cull 0/8 staging 9/2 readback 0/1 part 2/3 ui 1/2] device-only 390 MB | /s: alloc hv 1.0 (8 MB) dev 0.0 (0 MB), free hv 0.0 (0 MB) dev 0.0 (0 MB) busiest staging 1.0 | Settings: AlchemyRenderTonemapType = 1 RenderDeferredSSAO = 1 RenderDepthOfField = 0 RenderFPSLimit = 0 RenderFSAAType = 2 RenderFarClip = 128 RenderHiDPI = 0 RenderMaxTextureResolution = 2048 RenderMaxVideoMemoryMB = 0 RenderMirrors = 0 RenderQualityPerformance = 4 RenderReflectionProbeCount = 128 RenderReflectionProbeDetail = 1 RenderReflectionProbeLevel = 2 RenderReflectionProbeResolution = 128 RenderScreenSpaceReflections = 0 RenderShadowDetail = 1 RenderTransparentWater = 1 RenderVKAOStandard = 1 RenderVKAlphaShadingRate = 0 RenderVKGodRays = 0 RenderVKOpaqueShadingRate = 0 RenderVKProjectorShadows = 1 RenderVKRayTracing = 1 RenderVKRenderScale = 1 RenderVKShadowResolution = 1024 RenderVKSunShadows = 1 RenderVKTAA = 0 RenderVKTextureCompression = 1 RenderVKUpscaler = 0 RenderVSyncEnable = 1 RenderVolumeLODFactor = 1.5 UIScaleFactor = 1 ~~~ ### Description ~~~text just opened it. Using AutoHDR and a OLED 32inc monitor. it simply didnt start so i closed it and it timed out. ~~~ ### Steps to reproduce _not given_ ### Log excerpt Full scrubbed excerpt: [slipstream-log-excerpt.txt](https://git.slipstreamviewer.org/attachments/b8350050-aa9e-4ff0-8292-ce8318dcde09) <details><summary>Last 40 lines</summary> ~~~log 2026-10-05T23:36:53Z <mem> PrivateUsage KB: 9728 2026-10-05T23:36:53Z <mem> QuotaNonPagedPoolUsage KB: 13 2026-10-05T23:36:53Z <mem> QuotaPagedPoolUsage KB: 331 2026-10-05T23:36:53Z <mem> QuotaPeakNonPagedPoolUsage KB: 13 2026-10-05T23:36:53Z <mem> QutaPeakPagedPoolUsage KB: 331 2026-10-05T23:36:53Z <mem> Total Physical KB: 66818992 2026-10-05T23:36:53Z <mem> Total Virtual KB: 2147483647 2026-10-05T23:36:53Z <mem> Total page KB: 71013296 2026-10-05T23:36:53Z <mem> WorkingSetSize KB: 23484 2026-10-05T23:36:53Z <mem> timestamp: 2026-10-05T23:36:51.99Z 2026-10-05T23:36:53Z INFO #SystemInfo# newview/llappviewer.cpp(7861) LLAppViewer::writeSystemInfo : OS: Microsoft Windows 11 64-bit 2026-10-05T23:36:53Z INFO #SystemInfo# newview/llappviewer.cpp(7862) LLAppViewer::writeSystemInfo : OS info: Microsoft Windows 11 64-bit (Build 26200.9457) 2026-10-05T23:36:54Z INFO # newview/llappviewer.cpp(7358) LLAppViewer::writeDebugInfo : Writing debug file C:\Users\[user]\AppData\Roaming\SlipstreamViewer\logs\dump-90296127-e406-7cb2-a826-82f7ba4696fb\static_debug_info.log 2026-10-05T23:36:54Z INFO #RenderInit# llrender/llgl.cpp(897) LLGLManager::printGLInfoString : GL_VENDOR: NVIDIA 2026-10-05T23:36:54Z INFO #RenderInit# llrender/llgl.cpp(898) LLGLManager::printGLInfoString : GL_RENDERER: NVIDIA GeForce RTX 4070 2026-10-05T23:36:54Z INFO #RenderInit# llrender/llgl.cpp(899) LLGLManager::printGLInfoString : GL_VERSION: Vulkan 1.4.341 2026-10-05T23:36:54Z WARNING #InitInfo# newview/llappviewer.cpp(1289) virtual LLAppViewer::init : Skipping updater check. 2026-10-05T23:36:54Z INFO # newview/llappviewerwin32.cpp(275) ll_nvapi_init : Creating NVIDIA application profile 2026-10-05T23:36:54Z INFO # newview/llappviewerwin32.cpp(307) ll_nvapi_init : Creating application for SlipstreamViewer.exe for NVIDIA application profile 2026-10-05T23:36:54Z INFO # llwindow/llwindowsdl.cpp(1189) LLWindowSDL::handleEvent : Handling a resize event: 1024x738 pixels 2026-10-05T23:36:54Z INFO # llwindow/llwindowsdl.cpp(1227) LLWindowSDL::handleEvent : Display scale changed: 1.5, pixel density 1 2026-10-05T23:36:54Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(19671) LLCleanRendererVK::init : glow target: B10G11R11_UFLOAT (compact) 2026-10-05T23:36:54Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(7545) LLCleanRendererVK::createParamRing : param ring (#238): 1065 KB device-local host-visible | draw views 2048 x 240 B, cull params 256 x 208 B, TAA 4 x 192 B per frame slot (x2) 2026-10-05T23:36:54Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(19891) LLCleanRendererVK::init : bindless texture table: 65536 slots x 3 frame sets 2026-10-05T23:36:54Z INFO #Vulkan# newview/vkgfx/vk_descpool.cpp(472) VkDescPool::create : descriptor pool 'world': maxSets 20 from mDslCullx4 mDslDraw0x1 mDslDraw1x3 mDslPreskinx1 mDslSkinPalx2 mDslAlphaSortx4 mDslSelRigx2 mDslProbeRigx1 mDslWaterDepthx1 mDslLightsx1; STORAGE_BUFFER=223 COMBINED_IMAGE_SAMPLER=196630 2026-10-05T23:36:58Z INFO #Vulkan# newview/vkgfx/vk_descpool.cpp(472) VkDescPool::create : descriptor pool 'anim': maxSets 1 from mDslAnimx1; STORAGE_BUFFER=9 2026-10-05T23:36:58Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(20253) LLCleanRendererVK::init : GPU animation pipeline ready (256 avatar slots) 2026-10-05T23:36:58Z INFO #Vulkan# newview/vkgfx/vk_descpool.cpp(472) VkDescPool::create : descriptor pool 'rt': maxSets 6 from mDslCompx3 mDslRTx3; STORAGE_BUFFER=84 ACCELERATION_STRUCTURE_KHR=3 COMBINED_IMAGE_SAMPLER=3 2026-10-05T23:36:59Z INFO #Vulkan# newview/vkgfx/llcleanrtvk.cpp(373) LLCleanRTVK::init : RT: foundation ready (per-slot BLAS, GPU TLAS, ray-query debug views 13/14; scratch align 128) 2026-10-05T23:36:59Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(20313) LLCleanRendererVK::init : RT: lit pipelines built in both variants (plain + ray-query); the ray-query one is bound only in frames that trace 2026-10-05T23:36:59Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(11030) LLCleanRendererVK::vramPick : VRAM check (sun shadow cascades): requested 1024^2 x 4 needs 24 MB; free 9978 MB (budget 11242, in use 139, old frees 0, margin 1124) -> fits 2026-10-05T23:36:59Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(10855) LLCleanRendererVK::createShadowMap : shadow cascades: 4 x 1024^2 (depth clamp) 2026-10-05T23:36:59Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(11030) LLCleanRendererVK::vramPick : VRAM check (projector shadow atlas): requested 8192x2048 (cell 1024) needs 160 MB; free 9952 MB (budget 11242, in use 165, old frees 0, margin 1124) -> fits 2026-10-05T23:36:59Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(12179) LLCleanRendererVK::initProjShadows : projector shadow atlas: 8192x2048 D32 + static cache (16 tiles of 1024^2 max, 128 MB), ray queries available 2026-10-05T23:36:59Z INFO #Vulkan# newview/vkgfx/vk_descpool.cpp(472) VkDescPool::create : descriptor pool 'particles': maxSets 2 from mDslPartCx1 mDslPartGx1; STORAGE_BUFFER=11 2026-10-05T23:37:07Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(13086) LLCleanRendererVK::initParticles : GPU particles: pool 8192 (1 MB), 64 blend pairs 2026-10-05T23:37:07Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(20895) LLCleanRendererVK::init : SSAO target format 9 (linear) ... 2026-10-05T23:37:07Z INFO #Vulkan# newview/vkgfx/vk_descpool.cpp(472) VkDescPool::create : descriptor pool 'rtmask': maxSets 2 from mDslRtMaskx2; COMBINED_IMAGE_SAMPLER=14 STORAGE_IMAGE=18 ~~~ </details> --- <sub>Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.</sub>
Owner

Thanks for the report! Since this was filed, we've shipped several stability and memory fixes. Two of them may be related:

  • runaway memory use on some systems (AMD/Windows especially);
  • better memory handling while graphics shaders compile.

Could you try the latest version and tell us whether it still happens?

  • Stable: 1.0.2
  • Beta: 1.1.0 Beta 4

Both are at https://slipstreamviewer.org/#download.

If it still crashes, please send a new report from Help > Report Bug after it happens. It now includes memory and graphics details that help us track it down.

Thanks for the report! Since this was filed, we've shipped several stability and memory fixes. Two of them may be related: - runaway memory use on some systems (AMD/Windows especially); - better memory handling while graphics shaders compile. Could you try the latest version and tell us whether it still happens? - **Stable:** 1.0.2 - **Beta:** 1.1.0 Beta 4 Both are at https://slipstreamviewer.org/#download. If it still crashes, please send a new report from **Help > Report Bug** after it happens. It now includes memory and graphics details that help us track it down.
sky_line added this to the Slipstream project 2026-10-06 15:04:14 +00:00
Owner

Thank you for the report, and for your patience. This was filed on 1.0.1.1, and many stability and memory fixes have shipped since then. We never got enough detail to narrow it down, so we are closing it for now. If it still happens on the latest beta, please send a new report from Help > Report Bug and we will take another look.

Thank you for the report, and for your patience. This was filed on 1.0.1.1, and many stability and memory fixes have shipped since then. We never got enough detail to narrow it down, so we are closing it for now. If it still happens on the latest beta, please send a new report from Help > Report Bug and we will take another look.
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