[GL-A6] Skip GL uniform-map building in LLEnvironment::update under VK #51

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opened 2026-09-27 05:33:51 +00:00 by sky_line · 0 comments
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Scope: llenvironment.cpp:1704: skip updateSettingsUniforms and the shader-dirty loop. Check whether applySpecial has side effects VK reads (sun/moon values come from getters).

Prereq: —

Acceptance: buildWorldFrame scope drops. Day-cycle and sky transitions look identical.

Risk: low

Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no GLSL Compilation Error|SIGSEGV in the log.

Source: research/gl_removal_map.md

**Scope:** `llenvironment.cpp:1704`: skip `updateSettingsUniforms` and the shader-dirty loop. Check whether `applySpecial` has side effects VK reads (sun/moon values come from getters). **Prereq:** — **Acceptance:** `buildWorldFrame` scope drops. Day-cycle and sky transitions look identical. **Risk:** low **Shared acceptance baseline:** links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no `GLSL Compilation Error|SIGSEGV` in the log. Source: research/gl_removal_map.md
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sky_line/Slipstream#51
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