[GL-A6] Skip GL uniform-map building in LLEnvironment::update under VK #51
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Reference
sky_line/Slipstream#51
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Scope:
llenvironment.cpp:1704: skipupdateSettingsUniformsand the shader-dirty loop. Check whetherapplySpecialhas side effects VK reads (sun/moon values come from getters).Prereq: —
Acceptance:
buildWorldFramescope drops. Day-cycle and sky transitions look identical.Risk: low
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md