[viewer] Graphic artifacts, stuttering, jumping textures #519
Labels
No labels
amd
avatars
bug
builder
cannot-reproduce
crash
epic
feature
from-viewer
gl-removal
known-limitation
monitoring
parity
perf
platform
priority
critical
priority
high
priority
low
priority
medium
provenance
rendering
rt
status
in-progress
status
testing
status
up-next
triage
ui
upstream
No milestone
No project
No assignees
2 participants
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
sky_line/Slipstream#519
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Source: in-viewer report (Help > Report Bug)
Reporter (avatar name as given; not verified):
System
Description
Steps to reproduce
not given
Log excerpt
Full scrubbed excerpt: slipstream-log-excerpt.txt
Last 40 lines
Screenshot
Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.
Thanks for the report! The log shows this was on an older 1.0 build. Could you update to the current beta (1.1.0 Beta 9) and let us know whether the shadow, star and terrain issues still happen there? Several shadow and rendering changes landed since then.
Thanks! This is the same issue as #555 (flickering shadows, jumping stars and terrain stutter high above the ground: a precision problem in how some things are positioned at large heights). We're tracking and fixing it there, so this report is closed in favour of #555. Your extra details (the large shadow that follows you on Balanced/Performance, and the terrain stutter) are copied over.
Your separate feature request, texture and object search for building, has been noted.