[GL-A9] Fix unguarded-GL crashes C1–C5 #54

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opened 2026-09-27 05:33:51 +00:00 by sky_line · 0 comments
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Scope: C1: LLRenderSphere null-check or route through gGL. C2: gate the GLTFSceneManager::update upload path under VK. C3: gate DebugShowColor. C4 and C5: disable the menu item / --analyzeperformance export under VK.

Prereq: —

Acceptance: Each trigger in §1d no longer crashes.

Risk: low

Overlaps parity bug #40 (DebugShowColor glReadPixels); fixing either closes both.

Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no GLSL Compilation Error|SIGSEGV in the log.

Source: research/gl_removal_map.md

**Scope:** C1: `LLRenderSphere` null-check or route through gGL. C2: gate the `GLTFSceneManager::update` upload path under VK. C3: gate `DebugShowColor`. C4 and C5: disable the menu item / `--analyzeperformance` export under VK. **Prereq:** — **Acceptance:** Each trigger in §1d no longer crashes. **Risk:** low Overlaps parity bug #40 (DebugShowColor glReadPixels); fixing either closes both. **Shared acceptance baseline:** links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no `GLSL Compilation Error|SIGSEGV` in the log. Source: research/gl_removal_map.md
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sky_line/Slipstream#54
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