FX P0: vendor reshadefx (BSD-3) + SPIR-V smoke test — go/no-go gate #543
Labels
No labels
amd
avatars
bug
builder
cannot-reproduce
crash
epic
feature
from-viewer
gl-removal
known-limitation
monitoring
parity
perf
platform
priority
critical
priority
high
priority
low
priority
medium
provenance
rendering
rt
status
in-progress
status
testing
status
up-next
triage
ui
upstream
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
sky_line/Slipstream#543
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Part of epic #542 (from #186). Design + code citations are in the epic; read it first.
Size: S (1-2 d)
Vendor ReShade's effect compiler and prove it produces SPIR-V our device accepts, before any runtime work.
Scope
crosire/reshadesource/effect_*(lexer, preprocessor, parser_exp/stmt, symbol_table (+ intrinsics .inl), expression, codegen.hpp, codegen_spirv.cpp, module.hpp, token.hpp) at one pinned release, plus Khronosspirv.hpp+GLSL.std.450.h. Put them inindra/newview/vkgfx/third_party/reshadefx/with LICENSE (BSD-3) + NOTICE and a README naming the upstream commit.linux-releaseosandwindows-cross(clang-cl)..fxwith given defines (__RESHADE__,__RENDERER__=0x20000+,BUFFER_*), dump the module (techniques / passes / textures / samplers / uniforms + offsets / spec constants), write.spv, runspirv-val --target-env vulkan1.3if present, andvkCreateShaderModuleon the live device.ReShade.fxh(CC0 upstream copy) + a clean-roomReShadeUI.fxh(upstream has no licence).Done when
Done: FX P0 (vendored reshadefx + SPIR-V smoke test,
01fb24fa96). Shipped in 1.2.0 Beta 4/5 (ReShade effects + cel shading).