Build > Texture: Firestorm-style texture panel #558
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sky_line/Slipstream!558
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Delete branch "TheSlowly/Slipstream:texture-panel-improvements"
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Ports Firestorm's texture/material panel to the Texture tab. The old one is still there if you set
FSUseNewTexturePanelto false, but may or may not become deprecated and removed in the futureThe main reason is that you can see every texture at a glimpse, and edit the Blinn-Phong maps without stripping the PBR material first. Diffuse, normal and specular sit together, and the PBR maps get their own tab
As someone that works heavily with both Blinn and PBR, it is a significant quality of life improvement
On the Blinn-Phong tab, selected prims you can modify render without their PBR material, so you can see what you're editing. Unlike Firestorm, this is purely visual. Material IDs, overrides and texture transforms stay as they are, and nothing goes to the sim. Normal rendering comes back when you switch tabs, change selection or close the build floater
Noticing a layout issue with this, gonna address it soon
Branch is ready to go
Merged into
maininbec4494568. The PR conflicted with #557 insettings.xmlafter #557 landed; both sets of settings were kept. Thanks!Pull request closed