Rename the "clean pipeline" to "Slipstream pipeline" (files, classes, shaders, flags, log tags) #576
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sky_line/Slipstream#576
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Rename the internal "clean pipeline" naming to "Slipstream pipeline" so the codebase says what it is. "Clean" was the working name for the GPU-driven rewrite. It's now the only renderer, and the word is ambiguous: it collides with LL's
cleanup()/cleanDeadObjects()and similar names.Scope (measured on vulkan-port-tb, 2026-10-08)
indra/newview/llclean*sources, plus theindra/vkclean/directory (169 files, including 116clean_*shaders).LLClean*names, e.g.LLCleanRendererVK,LLCleanIngest,LLCleanInstanceStore,LLCleanMaterialStore.LL_HAS_CLEAN_PIPELINE, about 221 uses.Clean29Ingest,CleanParticle, …).RenderCleanSweepSlice).Proposed naming
LLClean*→SLPipe*orSLRender*; pick one short prefix in the first commit and stick to it. Filesllclean*.cpp→slpipe*.cpp,indra/vkclean→indra/slpipe, shadersclean_*.glsl→slp_*.glsl.LL_HAS_CLEAN_PIPELINE→ remove it if it's always on, otherwiseSL_HAS_PIPELINE.Rules
git mvthe files, so history is preserved through renames.regen_world_spv.pypaths andvk_world_shaders_spv.hsymbol names).Clean29Ingest,VKIngestDiag) are updated to match.cleanup,cleanDeadObjects,cleanupClass, etc.