[GL-B4] Delete the old GL clean renderer #60
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sky_line/Slipstream#60
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Scope: the rest of
llcleanrenderer.*, plusllcleangpucull.*,llcleanskinoutput.*,llcleanglguard.*,llgpudrivenrenderer.*. Same change:pipeline.cpp:466-471,1541,pipeline.h:43, the GPU-driven branches inlldrawpool.cpp/lldrawpoolterrain.cpp/lldrawpoolwater.cpp/lldrawpoolwlsky.cpp,mInstanceIndexinllspatialpartition.cpp:3853,llviewerdisplay.cpp:106,llviewershadermgr.cpp:750,llface.cpp:723. About 7k lines.Prereq: B2, B3
Acceptance: links. Clean exit with no static-dtor crash.
Risk: med
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md