Rendering: no TAA / FSR temporal accumulation on media textures (MOAP video ghosting) #605
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Reference
sky_line/Slipstream#605
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Media textures (shared media / MOAP: web pages, video players on prims) go through the temporal resolve like any other surface. Their content changes every frame without any geometric motion, so the motion vectors are zero and TAA / FSR blend the new frame with the history: video ghosts and smears, and scrolling text or fast cuts on a web page leave trails or soften.
Wanted
Media surfaces get no temporal accumulation: they show the current frame, sharp, while the rest of the scene keeps TAA / FSR.
Proposed approach
Test
A YouTube / video MOAP screen and a scrolling web page, with TAA on, FSR on, and both off (unchanged). Check the screen edge stays anti-aliased against the scene, and alpha-blended media.
Shipped in 1.2.0 Beta 8: TAA and FSR no longer keep history on media (and optionally animated) textures.