[GL-B7] Delete dead display() bodies #63

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opened 2026-09-27 05:33:52 +00:00 by sky_line · 0 comments
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Scope: llviewerdisplay.cpp 476-1240 (after the divert), display_startup GL part, display_cube_face, display_planar_mirror, render_ui*, render_hud_attachments, swap. Keep display_update_teleport, display_update_camera and the flag globals.

Prereq: —

Acceptance: baseline

Risk: low

Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no GLSL Compilation Error|SIGSEGV in the log.

Source: research/gl_removal_map.md

**Scope:** `llviewerdisplay.cpp` 476-1240 (after the divert), `display_startup` GL part, `display_cube_face`, `display_planar_mirror`, `render_ui*`, `render_hud_attachments`, `swap`. Keep `display_update_teleport`, `display_update_camera` and the flag globals. **Prereq:** — **Acceptance:** baseline **Risk:** low **Shared acceptance baseline:** links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no `GLSL Compilation Error|SIGSEGV` in the log. Source: research/gl_removal_map.md
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sky_line/Slipstream#63
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