Remove the forward (no-prepass) fallback path: RenderVKDepthPrepass 0 #640
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sky_line/Slipstream#640
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RenderVKDepthPrepass 0switches the VK world pass to an old forward "lit" path (g_lit_static/g_lit_rigged). It is not an equivalent configuration:q_mask_aoandc_rtmask= 0), so avatars lose AO and the denoised RT shadows. VRS and Hi-Z occlusion lose their inputs too.See #259 for the full A/B.
Do
g_lit_*pipelines and their recording branch, any shader variants only it uses, and theRenderVKDepthPrepasssetting. Keep the prepass + G-buffer path as the only world path.Interim
The setting carries a strong "do not use" warning in its description (settings.xml) until this lands.
Related: #259 (closed, measurements), #256 (visibility buffer, the real "draw once" path), #98.