[GL-B9] Split pipeline.cpp → LLPipelineCore #65
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sky_line/Slipstream#65
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Scope: Keep:
• move/shift lists,
updateMove+ the A3 drains•
markMoved/markShift/shiftObjects• lights
• render-type/debug masks, beacons/highlights
•
lineSegmentIntersect*,calcPixelArea•
addObject/createObjectDelete everything else (render passes, RTs,
updateCull,stateSort,updateGeom,rebuildPriorityGroups,updateGL, impostors, shadows, glow/DoF/CAS/FXAA,createGLBuffers, …). ReplaceassertInitializedgating with nothing.Prereq: B7, B8, A2–A4
Acceptance: Baseline. The
gPipeline.ref count drops a lot.Risk: high (L; land in 2–3 slices: render passes → RT/buffers → queues)
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md