[GL-B12] Delete LLViewerShaderMgr, LLShaderMgr, shader cache, the 126 g*Program globals #68
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sky_line/Slipstream#68
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Scope: Keep
gUIProgram/gSolidColorProgram/gAlphaMaskProgramuntil C2Prereq: B9
Acceptance: links; UI renders
Risk: med
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md
Status check (verification sweep): partly done.
9bad552128(v1.0.0-beta.1) gutted LLShaderMgr, LLViewerShaderMgr and LLGLSLShader, and llrender/llshadermgr.cpp is gone. Remaining: llviewershadermgr.{h,cpp} (76-line stub) is still referenced from llviewermenu, llappviewer, llviewerregion, llsettingsvo, llvovolume and llvoavatar. LLShaderMgr is still referenced (96 lines across 5 files), and 22 extern program globals remain in llviewershadermgr.h.Verified against forgejo/main (v1.2.0,
55f4242518); GL deletion inef8365e45f(gl-delete merge),52c3662a76,547061ef34,5f9502cf69. Verified absent: LLViewerShaderMgr, LLShaderMgr, shader cache, all g*Program globals (only comments mention gUIProgram/gAlphaMaskProgram: llappviewer.cpp:6814, ui_atest.frag:5). No newview/app_settings/shaders GLSL left.