Debug view: colour surfaces by texture mip / resolution, plus a hover texture inspector #685
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sky_line/Slipstream#685
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We need a quick way to answer "is this texture blurry because the asset is low-res, or because we're showing it below full resolution, and why?".
1. Debug view (a new
RenderVKDebugViewindex)Colour each surface by how far its base-colour texture's resident level is below the asset's full resolution, blended over the surface brightness like view 19:
Optionally, a second mode colours by the requested level against the resident level (is the request satisfied, or still waiting / budget-limited), so a streaming lag shows up separately from a deliberate bias. Include the other maps (normal, ORM, emissive) through a selector setting if that's cheap.
2. Hover / pick inspector
For the face under the cursor (a debug floater, or a hover-text mode), show:
RenderVKTexDemandBias)RenderVKTexPressureMaxBias, VRAM budget)Notes
LLViewerFetchedTexturefields.Related: #684, the umbrella ticket for wiring the dead GL-era debug tools.
Shipped in 1.3.0 Beta 5 (v1.3.0-beta.5). Closing.