[GL-B13] Delete the dead bits of LLBumpImageList, LLViewerDynamicTexture render paths, LLSceneMonitor, llgltfmaterialpreviewmgr, glsandbox benchmark, LLGLSyncFence, LLGPUBuffer #69
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sky_line/Slipstream#69
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Scope: File parity tickets for the previews first (appearance hints, image/sculpt/BVH/material previews)
Prereq: B9
Acceptance: links
Risk: low
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md
Status check (verification sweep): partly done. LLGLSyncFence and LLGPUBuffer are gone (
485bdff4a3), the scene-loading monitor GL path is deleted (8303394792), and dynamic textures/previews are VK-only (695d603803, #83 done). Still present: LLBumpImageList (llbumpimagelist.cpp, 283 lines), the llscenemonitor.h header (still used by llworld, llappviewer, llvoavatar), llgltfmaterialpreviewmgr.cpp (336 lines) and a glsandbox reference.Verified against forgejo/main (v1.2.0,
55f4242518); GL deletion inef8365e45f(gl-delete merge),52c3662a76,547061ef34,5f9502cf69. Verified absent: LLBumpImageList, LLSceneMonitor, LLGLSyncFence, LLGPUBuffer, the glsandbox benchmark (llglsandbox.cpp now only holds rect-select, parcel/beacon drawing). LLViewerDynamicTexture (lldynamictexture.cpp) and llgltfmaterialpreviewmgr are kept on purpose: they were ported to VK render targets (#83, renderVK/updateAllInstancesVK) and are live for appearance hints and previews, so no GL render path remains in them.