[GL-C2] Replace LLGLSLShader with a UI facade #71
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sky_line/Slipstream#71
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Delete branch "%!s()"
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Scope: 17
gUIProgram.bind()call sites become anLLUIProgramtoken or plaingGL.flush(). Nothing live readssCurBoundShaderPtr. DeleteLLGLSLShader.Prereq: B12
Acceptance: UI identical; C1 crash class gone
Risk: med
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md
Status check (verification sweep): not done. LLGLSLShader is still referenced (82 lines across 14 files; llglslshader.cpp is a 65-line stub after
9bad552128), and LLUIProgram doesn't exist yet.Verified against forgejo/main (v1.2.0,
55f4242518); GL deletion inef8365e45f(gl-delete merge),52c3662a76,547061ef34,5f9502cf69. Verified absent: LLGLSLShader (only a comment at llappviewer.cpp:4172), gUIProgram, sCurBoundShaderPtr, LLShaderMgr/LLViewerShaderMgr. No llglslshader.* files remain; UI renders on 1.2.0.