Volumetrics P4: lit soft particles and opt-in volumetric particle injection #721

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opened 2026-10-12 13:15:16 +00:00 by sky_line · 0 comments
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Part of #722 (volumetrics epic).

Existing particle content can't change, so two tiers:

  • For every particle: soft particles (fade where sprites meet geometry) and lighting through the froxel grid (sun, shadow, local lights).
  • Opt-in volumetric injection: smoke / steam-like particle systems (large, soft, low alpha) inject density into the froxel grid instead of drawing sprites. Viewer-side setting, heuristic, local only; may misjudge stylised particles, hence opt-in.
Part of #722 (volumetrics epic). Existing particle content can't change, so two tiers: - **For every particle:** soft particles (fade where sprites meet geometry) and lighting through the froxel grid (sun, shadow, local lights). - **Opt-in volumetric injection:** smoke / steam-like particle systems (large, soft, low alpha) inject density into the froxel grid instead of drawing sprites. Viewer-side setting, heuristic, local only; may misjudge stylised particles, hence opt-in.
sky_line added this to the Slipstream project 2026-10-12 13:15:16 +00:00
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sky_line/Slipstream#721
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