Cel shading: tuning pass (glossy highlights / env reflection, bands, shadows, outlines) #726
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sky_line/Slipstream#726
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Cel shading (#550) works, but it has had little real-world tuning. Do a look pass over it in varied scenes and lighting, and tune what needs it.
Things to check
clean_cel_common.glsl,celSpecStep).clean_cel_outline.frag) at different distances and render scales (FSR / upscaling), and on avatars vs. objects.Deliverable: tuned defaults, with any user-facing knobs that turn out to matter exposed in the cel settings. Use before/after screenshots in a few reference scenes.