[viewer] Rendering Issue #741

Closed
opened 2026-10-13 01:25:56 +00:00 by slipstream-reports · 2 comments
Collaborator

Source: in-viewer report (Help > Report Bug)

Reporter (avatar name as given; not verified):

Stargate Dabu

System

Version: 1.3.0.8
Channel: Slipstream Beta
OS: Microsoft Windows 11 64-bit (Build 26200.9457)
CPU: Intel(R) Core(TM) i7-14700KF (3417.6 MHz)
Memory: 32525 MB
GPU: NVIDIA GeForce RTX 4070 SUPER
GPU driver: 32.0.16.1742
Vulkan: 1.4.351; ray tracing: enabled
Window: 1920x1009
Grid: Second Life Main Grid (Agni)
Region: Bayridge
Display: swapchain 1920x1009 BGRA8/sRGB mailbox x3 (23 MB); monitors 2, window on 1920x1080@75Hz scale 1.00, HDR off
VRAM: used 4619/10106 MB (cap auto, OS 11229, reserve 1123) tracked 4325 fixed 1104 slack 290 swap 23 ovh 272 (unattributed 176) room 9002 | ladder 0/45
VRAM by category: tex 1525 geom 565 scene 182 cull 104 targets 239 probes 59 shadow 6 rt-as 310 rt-aux 62 rt-mask 360 staging 1 part 3 ui 147 upscale 145 texenc 78 rig 386
VRAM overhead: ovh 272 MB = pad 15 (624 allocs @64K) + driver 81 [device 66 cmd 11 desc 3 pipe 23] + untracked 0 + ? 176; min 146; slack vram 290 sys 247
Texture pools: tex pools 97 blocks 711 MB, 1776 images 558 MB live (79% occupied), slack 153 (free 141 + rounding 12); medium classes 639 MB 86% stranded 81, fallback 16 MB 7% stranded 15 (images hit/miss 187534/120
Host memory: host-visible 511 MB / 70 allocs [scene 1/3 cull 1/11 rt-aux 13/8 staging 475/37 readback 13/3 part 2/4 ui 6/2 upscale 0/1 texenc 0/1] device-only 4324 MB | /s: alloc hv 0.0 (0 MB) dev 2.0 (11 MB), fre
Pipeline compiles: async 117/68 0.0s +150MB t27 c27 ob0: LIT_RIG_EQ/FragRtEz 0.0s 8M c27; LIT_EQ/FragRtEz 0.0s 8M c27; LIT_DRAW/FragRt 0.0s 8M c27; LIT_RIG/FragRt 0.0s 8M c27;
Settings:
  RenderDeferredSSAO = 1
  RenderDepthOfField = 0
  RenderFPSLimit = 240
  RenderFSAAType = 2
  RenderFarClip = 144
  RenderHiDPI = 0
  RenderMaxTextureResolution = 2048
  RenderMaxVideoMemoryMB = 0
  RenderMirrors = 0
  RenderQualityPerformance = 6
  RenderReflectionProbeCount = 256
  RenderReflectionProbeDetail = 3
  RenderReflectionProbeLevel = 3
  RenderReflectionProbeResolution = 128
  RenderScreenSpaceReflections = true
  RenderShadowDetail = 2
  RenderTransparentWater = 1
  RenderVKAOStandard = 1
  RenderVKAlphaShadingRate = 0
  RenderVKGodRays = 0
  RenderVKOpaqueShadingRate = 0
  RenderVKPipelineCompileBudgetMB = 0
  RenderVKPipelineCompileThreads = 0
  RenderVKProjectorShadows = 2
  RenderVKRayTracing = 1
  RenderVKRenderScale = 1
  RenderVKShadowResolution = 2048
  RenderVKSunShadows = 2
  RenderVKTAA = 0
  RenderVKTextureCompression = 1
  RenderVKUpscaler = 1
  RenderVSyncEnable = false
  RenderVolumeLODFactor = 8
  SlipstreamRenderTonemapType = 2
  UIScaleFactor = 1

Description

When multiple avatars are around, when somebody starts to move, or too many avatars are in frame, the game will proceed to half-render people, or reduce them to a boxy like shape.


On another note
The de-rendering distance on far avatars seems to be far too aggressive, 20 meters  to 20.5 seems to be the de-render range from my measurements wherein people will start to lose detail, this seems to be the case despite any settings on the user end.

Steps to reproduce

Stand near a lot of people, move your camera around

Log excerpt

Full scrubbed excerpt: slipstream-log-excerpt.txt

Last 40 lines
2026-10-13T01:21:53Z WARNING #CoreHttp# llcorehttp/_httppolicy.cpp(462) LLCore::HttpPolicy::stageAfterCompletion : HTTP request 000001F66A0E4D20 failed after 5 retries.  Reason:  Timeout was reached (Easy_28)
2026-10-13T01:22:05Z INFO #VKRigDrop# newview/vkgfx/llcleanrenderervk.cpp(9863) LLCleanRendererVK::buildRiggedFrame : cull drops this frame: bucket_cap 0, rigged_no_skin 0, rigged_capacity 0 (0 verts), rig_cache_full 7 | demand: skinned verts 4333745 (tiers 4016288/317457/0/0), work items 8334 | caps: work 11861, skin verts 7059451 + cache 39440, skins 8579, pressure 0
2026-10-13T01:22:08Z INFO #CleanRelease# newview/vkgfx/llcleanrenderervk.cpp(15367) LLCleanRendererVK::logReleaseStats : released/min: materials 1 terrain-records 0 | tex slots 3 images 3 (0 MB) | mesh slots 425 groups 0 geometry 11 MB mirror 4 MB || live: materials 1464 (hw 7582) | tex slots 1877 (hw 9899) 1615 MB | mesh slots 29338 groups 10537 (ref 10510) cpu mirror 470 MB geometry buffers 565 
2026-10-13T01:22:09Z WARNING #VKCoverage# newview/vkgfx/llcleanrenderervk.cpp(5745) LLCleanRendererVK::uploadRealMaterialTextures : alpha coverage chains: 613 images swapped, 337 rebuilt 3+ times (churn); top: 25f47efa-1aef-7981-8dcc-8bac18c4635b x64 2048x2048 last-why upgrade; 8ec16845-0850-2c29-3bdf-e22f1e9052c2 x50 256x256 last-why upgrade; 73404906-c2a3-2a34-38f9-de4d97a1af2c x39 1024x1024 las
2026-10-13T01:22:12Z INFO #AssetFetch# newview/llappviewer.cpp(9498) assetFetchGateStatsTick : FetchGate: tex in-flight 0/12 (+0 aux) queued 0 (age p50 0.0s p95 0.0s) decode-wait 0 | sent 0/s dropped-unsent 0/s (cap 0/s) | mesh in-flight 0/12 pending 0 delayed 0 skin-wait 0 sent 0/s dropped-unsent 0.0/s | conns open/new-per-s tex 1/0.0 aux 4/0.0 mesh 1/0.0 large 0/0.0 | MB/s tex 0.00 mesh 0.00 | b
2026-10-13T01:22:13Z INFO # newview/llviewerdisplay.cpp(174) display_stats : FPS: 67.60
2026-10-13T01:22:15Z INFO #VKRigDrop# newview/vkgfx/llcleanrenderervk.cpp(9863) LLCleanRendererVK::buildRiggedFrame : cull drops this frame: bucket_cap 0, rigged_no_skin 0, rigged_capacity 0 (0 verts), rig_cache_full 1115 | demand: skinned verts 2346012 (tiers 2346012/0/0/0), work items 6921 | caps: work 11861, skin verts 7059451 + cache 3754217, skins 8579, pressure 0
2026-10-13T01:22:23Z INFO # newview/llviewerdisplay.cpp(174) display_stats : FPS: 71.40
2026-10-13T01:22:26Z INFO #VKRigDrop# newview/vkgfx/llcleanrenderervk.cpp(9863) LLCleanRendererVK::buildRiggedFrame : cull drops this frame: bucket_cap 0, rigged_no_skin 0, rigged_capacity 0 (0 verts), rig_cache_full 720 | demand: skinned verts 4197145 (tiers 4018276/0/178869/0), work items 8338 | caps: work 11861, skin verts 7059451 + cache 39440, skins 8579, pressure 0
2026-10-13T01:22:32Z INFO #AssetFetch# newview/llappviewer.cpp(9498) assetFetchGateStatsTick : FetchGate: tex in-flight 0/12 (+0 aux) queued 0 (age p50 0.0s p95 0.0s) decode-wait 0 | sent 0/s dropped-unsent 0/s (cap 0/s) | mesh in-flight 0/12 pending 0 delayed 0 skin-wait 0 sent 0/s dropped-unsent 0.0/s | conns open/new-per-s tex 1/0.0 aux 4/0.0 mesh 1/0.0 large 0/0.0 | MB/s tex 0.00 mesh 0.00 | b
2026-10-13T01:22:33Z INFO # newview/llviewerdisplay.cpp(174) display_stats : FPS: 71.50
2026-10-13T01:22:36Z INFO #VKRigDrop# newview/vkgfx/llcleanrenderervk.cpp(9863) LLCleanRendererVK::buildRiggedFrame : cull drops this frame: bucket_cap 0, rigged_no_skin 0, rigged_capacity 0 (0 verts), rig_cache_full 697 | demand: skinned verts 4344017 (tiers 4018289/325728/0/0), work items 8356 | caps: work 11861, skin verts 7059451 + cache 39440, skins 8579, pressure 0
2026-10-13T01:22:36Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(9375) LLCleanRendererVK::ensureRiggedBuffers : rigged buffers re-sized: palettes 13753, work items 11861, off-screen regions 11861, probe rig stride 11861, shadow rig stride 4096, skinned verts 7059451 + cache 2347951 (asked 8579 / 9753 / 3620097 / 2343855)
2026-10-13T01:22:39Z WARNING #VKCoverage# newview/vkgfx/llcleanrenderervk.cpp(5745) LLCleanRendererVK::uploadRealMaterialTextures : alpha coverage chains: 613 images swapped, 337 rebuilt 3+ times (churn); top: 25f47efa-1aef-7981-8dcc-8bac18c4635b x70 2048x2048 last-why upgrade; 8ec16845-0850-2c29-3bdf-e22f1e9052c2 x50 256x256 last-why upgrade; 73404906-c2a3-2a34-38f9-de4d97a1af2c x42 1024x1024 las
2026-10-13T01:22:43Z INFO # newview/llviewerdisplay.cpp(174) display_stats : FPS: 61.50
2026-10-13T01:22:45Z INFO #VKRigDrop# newview/vkgfx/llcleanrenderervk.cpp(9863) LLCleanRendererVK::buildRiggedFrame : cull drops this frame: bucket_cap 0, rigged_no_skin 0, rigged_capacity 0 (0 verts), rig_cache_full 102 | demand: skinned verts 2012246 (tiers 1707876/304370/0/0), work items 6319 | caps: work 11861, skin verts 7059451 + cache 2347951, skins 8579, pressure 0
2026-10-13T01:22:45Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(9375) LLCleanRendererVK::ensureRiggedBuffers : rigged buffers re-sized: palettes 13753, work items 11861, off-screen regions 11861, probe rig stride 11861, shadow rig stride 4096, skinned verts 7059451 + cache 2800484 (asked 8579 / 9753 / 3268127 / 2796388)
2026-10-13T01:22:45Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(9375) LLCleanRendererVK::ensureRiggedBuffers : rigged buffers re-sized: palettes 13753, work items 11861, off-screen regions 11861, probe rig stride 11861, shadow rig stride 4096, skinned verts 7059451 + cache 3618119 (asked 8579 / 9753 / 2632189 / 3614023)
2026-10-13T01:22:45Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(9375) LLCleanRendererVK::ensureRiggedBuffers : rigged buffers re-sized: palettes 13753, work items 11861, off-screen regions 11861, probe rig stride 11861, shadow rig stride 4096, skinned verts 7059451 + cache 5225942 (asked 8579 / 9753 / 2610244 / 5221846)
2026-10-13T01:22:47Z INFO # llwindow/llwindowsdl.cpp(1354) LLWindowSDL::handleEvent : Handling a resize event: 1024x738 pixels
2026-10-13T01:22:47Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(26901) LLCleanRendererVK::ensureAoDepthMips : AO depth MIP chain 1024x738 (5 levels, R32F)
2026-10-13T01:22:47Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(16449) LLCleanRendererVK::vramPick : VRAM check (RT shadow mask): requested Full (1024x738) needs 138 MB; free 5735 MB (budget 11229, in use 4715, old frees 345, margin 1122) -> fits
2026-10-13T01:22:47Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(26130) LLCleanRendererVK::ensureRtMask : RT shadow mask: 1024x738 (scale 1), 138 MB, 191 B per mask px
2026-10-13T01:22:47Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(26711) LLCleanRendererVK::ensureTermTri : RT terminator triangle target: 1024x738 (5 MB)
2026-10-13T01:22:47Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(35933) LLCleanRendererVK::logAlias : render targets: 134 MB -> 125 MB (aliased 12 images in 2 groups: 46 MB in a 38 MB block; G-buffer)
2026-10-13T01:22:47Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(27841) LLCleanRendererVK::ensureOcclusion2 : two-phase occlusion: Hi-Z 512x369 (10 mips), bucket cap 98368, instance cap 131072
2026-10-13T01:22:47Z INFO #Vulkan# newview/vkgfx/llcleanfsr3vk.cpp(400) LLCleanFSR3VK::ensureResources : FSR 3.1: resources 1024x738 -> 1024x738 (SPD mips 10, staged output)
2026-10-13T01:22:47Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(35933) LLCleanRendererVK::logAlias : render targets: 125 MB -> 125 MB (aliased 12 images in 2 groups: 28 MB in a 38 MB block; bloom)
2026-10-13T01:22:48Z INFO # llwindow/llwindowsdl.cpp(1354) LLWindowSDL::handleEvent : Handling a resize event: 1920x1009 pixels
2026-10-13T01:22:48Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(26901) LLCleanRendererVK::ensureAoDepthMips : AO depth MIP chain 1920x1009 (5 levels, R32F)
2026-10-13T01:22:48Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(16449) LLCleanRendererVK::vramPick : VRAM check (RT shadow mask): requested Full (1920x1009) needs 345 MB; free 6104 MB (budget 11229, in use 4139, old frees 138, margin 1122) -> fits
2026-10-13T01:22:48Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(26130) LLCleanRendererVK::ensureRtMask : RT shadow mask: 1920x1009 (scale 1), 345 MB, 186 B per mask px
2026-10-13T01:22:48Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(26711) LLCleanRendererVK::ensureTermTri : RT terminator triangle target: 1920x1009 (14 MB)
2026-10-13T01:22:48Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(35933) LLCleanRendererVK::logAlias : render targets: 252 MB -> 239 MB (aliased 12 images in 2 groups: 50 MB in a 38 MB block; G-buffer)
2026-10-13T01:22:48Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(27841) LLCleanRendererVK::ensureOcclusion2 : two-phase occlusion: Hi-Z 960x505 (10 mips), bucket cap 98368, instance cap 131072
2026-10-13T01:22:48Z INFO #Vulkan# newview/vkgfx/llcleanfsr3vk.cpp(400) LLCleanFSR3VK::ensureResources : FSR 3.1: resources 1920x1009 -> 1920x1009 (SPD mips 10, staged output)
2026-10-13T01:22:48Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(35933) LLCleanRendererVK::logAlias : render targets: 270 MB -> 239 MB (aliased 12 images in 2 groups: 69 MB in a 38 MB block; bloom)
2026-10-13T01:22:53Z INFO # newview/llviewerdisplay.cpp(174) display_stats : FPS: 69.90
2026-10-13T01:22:54Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(9375) LLCleanRendererVK::ensureRiggedBuffers : rigged buffers re-sized: palettes 13753, work items 11861, off-screen regions 11861, probe rig stride 11861, shadow rig stride 4096, skinned verts 7059451 + cache 39440 (asked 8579 / 9753 / 5415606 / 35344)
2026-10-13T01:22:58Z INFO #AppInit# llwindow/lldxhardware.cpp(234) LLDXHardware::getDriverVersionWMI :  DriverVersion : 32.0.16.1742

Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.

**Source:** in-viewer report (Help > Report Bug) **Reporter** (avatar name as given; not verified): ~~~text Stargate Dabu ~~~ ### System ~~~text Version: 1.3.0.8 Channel: Slipstream Beta OS: Microsoft Windows 11 64-bit (Build 26200.9457) CPU: Intel(R) Core(TM) i7-14700KF (3417.6 MHz) Memory: 32525 MB GPU: NVIDIA GeForce RTX 4070 SUPER GPU driver: 32.0.16.1742 Vulkan: 1.4.351; ray tracing: enabled Window: 1920x1009 Grid: Second Life Main Grid (Agni) Region: Bayridge Display: swapchain 1920x1009 BGRA8/sRGB mailbox x3 (23 MB); monitors 2, window on 1920x1080@75Hz scale 1.00, HDR off VRAM: used 4619/10106 MB (cap auto, OS 11229, reserve 1123) tracked 4325 fixed 1104 slack 290 swap 23 ovh 272 (unattributed 176) room 9002 | ladder 0/45 VRAM by category: tex 1525 geom 565 scene 182 cull 104 targets 239 probes 59 shadow 6 rt-as 310 rt-aux 62 rt-mask 360 staging 1 part 3 ui 147 upscale 145 texenc 78 rig 386 VRAM overhead: ovh 272 MB = pad 15 (624 allocs @64K) + driver 81 [device 66 cmd 11 desc 3 pipe 23] + untracked 0 + ? 176; min 146; slack vram 290 sys 247 Texture pools: tex pools 97 blocks 711 MB, 1776 images 558 MB live (79% occupied), slack 153 (free 141 + rounding 12); medium classes 639 MB 86% stranded 81, fallback 16 MB 7% stranded 15 (images hit/miss 187534/120 Host memory: host-visible 511 MB / 70 allocs [scene 1/3 cull 1/11 rt-aux 13/8 staging 475/37 readback 13/3 part 2/4 ui 6/2 upscale 0/1 texenc 0/1] device-only 4324 MB | /s: alloc hv 0.0 (0 MB) dev 2.0 (11 MB), fre Pipeline compiles: async 117/68 0.0s +150MB t27 c27 ob0: LIT_RIG_EQ/FragRtEz 0.0s 8M c27; LIT_EQ/FragRtEz 0.0s 8M c27; LIT_DRAW/FragRt 0.0s 8M c27; LIT_RIG/FragRt 0.0s 8M c27; Settings: RenderDeferredSSAO = 1 RenderDepthOfField = 0 RenderFPSLimit = 240 RenderFSAAType = 2 RenderFarClip = 144 RenderHiDPI = 0 RenderMaxTextureResolution = 2048 RenderMaxVideoMemoryMB = 0 RenderMirrors = 0 RenderQualityPerformance = 6 RenderReflectionProbeCount = 256 RenderReflectionProbeDetail = 3 RenderReflectionProbeLevel = 3 RenderReflectionProbeResolution = 128 RenderScreenSpaceReflections = true RenderShadowDetail = 2 RenderTransparentWater = 1 RenderVKAOStandard = 1 RenderVKAlphaShadingRate = 0 RenderVKGodRays = 0 RenderVKOpaqueShadingRate = 0 RenderVKPipelineCompileBudgetMB = 0 RenderVKPipelineCompileThreads = 0 RenderVKProjectorShadows = 2 RenderVKRayTracing = 1 RenderVKRenderScale = 1 RenderVKShadowResolution = 2048 RenderVKSunShadows = 2 RenderVKTAA = 0 RenderVKTextureCompression = 1 RenderVKUpscaler = 1 RenderVSyncEnable = false RenderVolumeLODFactor = 8 SlipstreamRenderTonemapType = 2 UIScaleFactor = 1 ~~~ ### Description ~~~text When multiple avatars are around, when somebody starts to move, or too many avatars are in frame, the game will proceed to half-render people, or reduce them to a boxy like shape. On another note The de-rendering distance on far avatars seems to be far too aggressive, 20 meters to 20.5 seems to be the de-render range from my measurements wherein people will start to lose detail, this seems to be the case despite any settings on the user end. ~~~ ### Steps to reproduce ~~~text Stand near a lot of people, move your camera around ~~~ ### Log excerpt Full scrubbed excerpt: [slipstream-log-excerpt.txt](https://git.slipstreamviewer.org/attachments/f18368e1-6c26-4685-a71e-9eb5cefcf088) <details><summary>Last 40 lines</summary> ~~~log 2026-10-13T01:21:53Z WARNING #CoreHttp# llcorehttp/_httppolicy.cpp(462) LLCore::HttpPolicy::stageAfterCompletion : HTTP request 000001F66A0E4D20 failed after 5 retries. Reason: Timeout was reached (Easy_28) 2026-10-13T01:22:05Z INFO #VKRigDrop# newview/vkgfx/llcleanrenderervk.cpp(9863) LLCleanRendererVK::buildRiggedFrame : cull drops this frame: bucket_cap 0, rigged_no_skin 0, rigged_capacity 0 (0 verts), rig_cache_full 7 | demand: skinned verts 4333745 (tiers 4016288/317457/0/0), work items 8334 | caps: work 11861, skin verts 7059451 + cache 39440, skins 8579, pressure 0 2026-10-13T01:22:08Z INFO #CleanRelease# newview/vkgfx/llcleanrenderervk.cpp(15367) LLCleanRendererVK::logReleaseStats : released/min: materials 1 terrain-records 0 | tex slots 3 images 3 (0 MB) | mesh slots 425 groups 0 geometry 11 MB mirror 4 MB || live: materials 1464 (hw 7582) | tex slots 1877 (hw 9899) 1615 MB | mesh slots 29338 groups 10537 (ref 10510) cpu mirror 470 MB geometry buffers 565 2026-10-13T01:22:09Z WARNING #VKCoverage# newview/vkgfx/llcleanrenderervk.cpp(5745) LLCleanRendererVK::uploadRealMaterialTextures : alpha coverage chains: 613 images swapped, 337 rebuilt 3+ times (churn); top: 25f47efa-1aef-7981-8dcc-8bac18c4635b x64 2048x2048 last-why upgrade; 8ec16845-0850-2c29-3bdf-e22f1e9052c2 x50 256x256 last-why upgrade; 73404906-c2a3-2a34-38f9-de4d97a1af2c x39 1024x1024 las 2026-10-13T01:22:12Z INFO #AssetFetch# newview/llappviewer.cpp(9498) assetFetchGateStatsTick : FetchGate: tex in-flight 0/12 (+0 aux) queued 0 (age p50 0.0s p95 0.0s) decode-wait 0 | sent 0/s dropped-unsent 0/s (cap 0/s) | mesh in-flight 0/12 pending 0 delayed 0 skin-wait 0 sent 0/s dropped-unsent 0.0/s | conns open/new-per-s tex 1/0.0 aux 4/0.0 mesh 1/0.0 large 0/0.0 | MB/s tex 0.00 mesh 0.00 | b 2026-10-13T01:22:13Z INFO # newview/llviewerdisplay.cpp(174) display_stats : FPS: 67.60 2026-10-13T01:22:15Z INFO #VKRigDrop# newview/vkgfx/llcleanrenderervk.cpp(9863) LLCleanRendererVK::buildRiggedFrame : cull drops this frame: bucket_cap 0, rigged_no_skin 0, rigged_capacity 0 (0 verts), rig_cache_full 1115 | demand: skinned verts 2346012 (tiers 2346012/0/0/0), work items 6921 | caps: work 11861, skin verts 7059451 + cache 3754217, skins 8579, pressure 0 2026-10-13T01:22:23Z INFO # newview/llviewerdisplay.cpp(174) display_stats : FPS: 71.40 2026-10-13T01:22:26Z INFO #VKRigDrop# newview/vkgfx/llcleanrenderervk.cpp(9863) LLCleanRendererVK::buildRiggedFrame : cull drops this frame: bucket_cap 0, rigged_no_skin 0, rigged_capacity 0 (0 verts), rig_cache_full 720 | demand: skinned verts 4197145 (tiers 4018276/0/178869/0), work items 8338 | caps: work 11861, skin verts 7059451 + cache 39440, skins 8579, pressure 0 2026-10-13T01:22:32Z INFO #AssetFetch# newview/llappviewer.cpp(9498) assetFetchGateStatsTick : FetchGate: tex in-flight 0/12 (+0 aux) queued 0 (age p50 0.0s p95 0.0s) decode-wait 0 | sent 0/s dropped-unsent 0/s (cap 0/s) | mesh in-flight 0/12 pending 0 delayed 0 skin-wait 0 sent 0/s dropped-unsent 0.0/s | conns open/new-per-s tex 1/0.0 aux 4/0.0 mesh 1/0.0 large 0/0.0 | MB/s tex 0.00 mesh 0.00 | b 2026-10-13T01:22:33Z INFO # newview/llviewerdisplay.cpp(174) display_stats : FPS: 71.50 2026-10-13T01:22:36Z INFO #VKRigDrop# newview/vkgfx/llcleanrenderervk.cpp(9863) LLCleanRendererVK::buildRiggedFrame : cull drops this frame: bucket_cap 0, rigged_no_skin 0, rigged_capacity 0 (0 verts), rig_cache_full 697 | demand: skinned verts 4344017 (tiers 4018289/325728/0/0), work items 8356 | caps: work 11861, skin verts 7059451 + cache 39440, skins 8579, pressure 0 2026-10-13T01:22:36Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(9375) LLCleanRendererVK::ensureRiggedBuffers : rigged buffers re-sized: palettes 13753, work items 11861, off-screen regions 11861, probe rig stride 11861, shadow rig stride 4096, skinned verts 7059451 + cache 2347951 (asked 8579 / 9753 / 3620097 / 2343855) 2026-10-13T01:22:39Z WARNING #VKCoverage# newview/vkgfx/llcleanrenderervk.cpp(5745) LLCleanRendererVK::uploadRealMaterialTextures : alpha coverage chains: 613 images swapped, 337 rebuilt 3+ times (churn); top: 25f47efa-1aef-7981-8dcc-8bac18c4635b x70 2048x2048 last-why upgrade; 8ec16845-0850-2c29-3bdf-e22f1e9052c2 x50 256x256 last-why upgrade; 73404906-c2a3-2a34-38f9-de4d97a1af2c x42 1024x1024 las 2026-10-13T01:22:43Z INFO # newview/llviewerdisplay.cpp(174) display_stats : FPS: 61.50 2026-10-13T01:22:45Z INFO #VKRigDrop# newview/vkgfx/llcleanrenderervk.cpp(9863) LLCleanRendererVK::buildRiggedFrame : cull drops this frame: bucket_cap 0, rigged_no_skin 0, rigged_capacity 0 (0 verts), rig_cache_full 102 | demand: skinned verts 2012246 (tiers 1707876/304370/0/0), work items 6319 | caps: work 11861, skin verts 7059451 + cache 2347951, skins 8579, pressure 0 2026-10-13T01:22:45Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(9375) LLCleanRendererVK::ensureRiggedBuffers : rigged buffers re-sized: palettes 13753, work items 11861, off-screen regions 11861, probe rig stride 11861, shadow rig stride 4096, skinned verts 7059451 + cache 2800484 (asked 8579 / 9753 / 3268127 / 2796388) 2026-10-13T01:22:45Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(9375) LLCleanRendererVK::ensureRiggedBuffers : rigged buffers re-sized: palettes 13753, work items 11861, off-screen regions 11861, probe rig stride 11861, shadow rig stride 4096, skinned verts 7059451 + cache 3618119 (asked 8579 / 9753 / 2632189 / 3614023) 2026-10-13T01:22:45Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(9375) LLCleanRendererVK::ensureRiggedBuffers : rigged buffers re-sized: palettes 13753, work items 11861, off-screen regions 11861, probe rig stride 11861, shadow rig stride 4096, skinned verts 7059451 + cache 5225942 (asked 8579 / 9753 / 2610244 / 5221846) 2026-10-13T01:22:47Z INFO # llwindow/llwindowsdl.cpp(1354) LLWindowSDL::handleEvent : Handling a resize event: 1024x738 pixels 2026-10-13T01:22:47Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(26901) LLCleanRendererVK::ensureAoDepthMips : AO depth MIP chain 1024x738 (5 levels, R32F) 2026-10-13T01:22:47Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(16449) LLCleanRendererVK::vramPick : VRAM check (RT shadow mask): requested Full (1024x738) needs 138 MB; free 5735 MB (budget 11229, in use 4715, old frees 345, margin 1122) -> fits 2026-10-13T01:22:47Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(26130) LLCleanRendererVK::ensureRtMask : RT shadow mask: 1024x738 (scale 1), 138 MB, 191 B per mask px 2026-10-13T01:22:47Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(26711) LLCleanRendererVK::ensureTermTri : RT terminator triangle target: 1024x738 (5 MB) 2026-10-13T01:22:47Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(35933) LLCleanRendererVK::logAlias : render targets: 134 MB -> 125 MB (aliased 12 images in 2 groups: 46 MB in a 38 MB block; G-buffer) 2026-10-13T01:22:47Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(27841) LLCleanRendererVK::ensureOcclusion2 : two-phase occlusion: Hi-Z 512x369 (10 mips), bucket cap 98368, instance cap 131072 2026-10-13T01:22:47Z INFO #Vulkan# newview/vkgfx/llcleanfsr3vk.cpp(400) LLCleanFSR3VK::ensureResources : FSR 3.1: resources 1024x738 -> 1024x738 (SPD mips 10, staged output) 2026-10-13T01:22:47Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(35933) LLCleanRendererVK::logAlias : render targets: 125 MB -> 125 MB (aliased 12 images in 2 groups: 28 MB in a 38 MB block; bloom) 2026-10-13T01:22:48Z INFO # llwindow/llwindowsdl.cpp(1354) LLWindowSDL::handleEvent : Handling a resize event: 1920x1009 pixels 2026-10-13T01:22:48Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(26901) LLCleanRendererVK::ensureAoDepthMips : AO depth MIP chain 1920x1009 (5 levels, R32F) 2026-10-13T01:22:48Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(16449) LLCleanRendererVK::vramPick : VRAM check (RT shadow mask): requested Full (1920x1009) needs 345 MB; free 6104 MB (budget 11229, in use 4139, old frees 138, margin 1122) -> fits 2026-10-13T01:22:48Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(26130) LLCleanRendererVK::ensureRtMask : RT shadow mask: 1920x1009 (scale 1), 345 MB, 186 B per mask px 2026-10-13T01:22:48Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(26711) LLCleanRendererVK::ensureTermTri : RT terminator triangle target: 1920x1009 (14 MB) 2026-10-13T01:22:48Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(35933) LLCleanRendererVK::logAlias : render targets: 252 MB -> 239 MB (aliased 12 images in 2 groups: 50 MB in a 38 MB block; G-buffer) 2026-10-13T01:22:48Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(27841) LLCleanRendererVK::ensureOcclusion2 : two-phase occlusion: Hi-Z 960x505 (10 mips), bucket cap 98368, instance cap 131072 2026-10-13T01:22:48Z INFO #Vulkan# newview/vkgfx/llcleanfsr3vk.cpp(400) LLCleanFSR3VK::ensureResources : FSR 3.1: resources 1920x1009 -> 1920x1009 (SPD mips 10, staged output) 2026-10-13T01:22:48Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(35933) LLCleanRendererVK::logAlias : render targets: 270 MB -> 239 MB (aliased 12 images in 2 groups: 69 MB in a 38 MB block; bloom) 2026-10-13T01:22:53Z INFO # newview/llviewerdisplay.cpp(174) display_stats : FPS: 69.90 2026-10-13T01:22:54Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(9375) LLCleanRendererVK::ensureRiggedBuffers : rigged buffers re-sized: palettes 13753, work items 11861, off-screen regions 11861, probe rig stride 11861, shadow rig stride 4096, skinned verts 7059451 + cache 39440 (asked 8579 / 9753 / 5415606 / 35344) 2026-10-13T01:22:58Z INFO #AppInit# llwindow/lldxhardware.cpp(234) LLDXHardware::getDriverVersionWMI : DriverVersion : 32.0.16.1742 ~~~ </details> --- <sub>Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.</sub>
Owner

Thanks for the report! Beta 9 (1.3.0 Beta 9, rolling out now) includes a fix for avatars losing whole sections or collapsing to low-detail shapes: large avatars are no longer switched to their creator's lowest detail levels in crowds, and always keep at least the detail any other viewer would show. Please update to Beta 9 and let us know whether you still see this.

Thanks for the report! Beta 9 (1.3.0 Beta 9, rolling out now) includes a fix for avatars losing whole sections or collapsing to low-detail shapes: large avatars are no longer switched to their creator's lowest detail levels in crowds, and always keep at least the detail any other viewer would show. Please update to Beta 9 and let us know whether you still see this.
Owner

Fixed in Slipstream 1.3.0 (stable): https://git.slipstreamviewer.org/sky_line/Slipstream/releases/tag/v1.3.0

If you still see this on 1.3.0, reply here and we'll reopen it.

Fixed in **Slipstream 1.3.0** (stable): https://git.slipstreamviewer.org/sky_line/Slipstream/releases/tag/v1.3.0 If you still see this on 1.3.0, reply here and we'll reopen it.
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sky_line/Slipstream#741
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