[GL-C6] Delete LLVertexBuffer, LLRenderTarget, LLCubeMap #75
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sky_line/Slipstream#75
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Scope: Move
LLVOSky's cube map to a CPU struct or drop it (A-phase waste #10). MoveLLRenderSphereto gGL. Snapshots already use the VK swap copy.Prereq: B11, B13, A7
Acceptance: links; snapshot floater works
Risk: med
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md
Status check (verification sweep): partly done. LLVertexBuffer is a CPU-only geometry container (
e7249ecd11), LLRenderTarget is an empty stub (501bfb7244) and LLCubeMap is stubbed (485bdff4a3), all in v1.0.0-beta.1. Remaining: the classes aren't deleted yet. LLVertexBuffer has 177 refs in 22 files (llvertexbuffer.cpp is 700 lines), LLRenderTarget 45 refs in 10 files, LLCubeMap 17 refs in 10 files.Verified against forgejo/main: NOT DONE, leaving open. LLRenderTarget and LLCubeMap are gone, but LLVertexBuffer remains: llrender/llvertexbuffer.{h,cpp} (237-line header), LLVertexBuffer::initClass at llviewerwindow.cpp:2311, users llface.h:216-218,299-300 / llface.cpp:448,1520, llsprite.cpp:189, llvopartgroup.h, llvotree.h, llvovolume.h, llvowater.h, llvoavatar.cpp, llviewerjointmesh.h. LLRenderSphere/gSphere still lives in llrender/llrendersphere.cpp:38 (not moved to gGL).
Pushed to main at
07c8a3ac73.LLVertexBufferandLLSpritedeleted;LLRenderSpherereplaced byrender_unit_sphere();LLRenderTargetandLLCubeMapwere already gone. To test: Show Light Radius, the rotate manipulator, collision-volume debug.Shipped in a published release and tested; closing (testing-lane sweep 2026-10-11).