[viewer] Glow issue with eyeballs #750

Closed
opened 2026-10-13 12:17:19 +00:00 by slipstream-reports · 3 comments
Collaborator

Source: in-viewer report (Help > Report Bug)

Reporter (avatar name as given; not verified):

Aoife Atheria

System

Version: 1.3.0.8
Channel: Slipstream Beta
OS: Microsoft Windows 11 64-bit (Build 26200.9457)
CPU: Intel(R) Core(TM) i7-14700KF (3417.6 MHz)
Memory: 32525 MB
GPU: NVIDIA GeForce RTX 4070 SUPER
GPU driver: 32.0.16.1742
Vulkan: 1.4.351; ray tracing: enabled
Window: 1920x1009
Grid: Second Life Main Grid (Agni)
Region: Ottewell
Display: swapchain 1920x1009 BGRA8/sRGB mailbox x3 (23 MB); monitors 2, window on 1920x1080@75Hz scale 1.00, HDR off
VRAM: used 2473/10106 MB (cap auto, OS 11229, reserve 1123) tracked 2237 fixed 843 slack 269 swap 23 ovh 214 (unattributed 134) room 9256 | ladder 0/45
VRAM by category: tex 338 geom 185 scene 44 cull 37 targets 234 probes 59 shadow 6 mirror 13 rt-as 283 rt-aux 41 rt-mask 360 staging 1 part 3 ui 147 upscale 145 texenc 86 rig 48
VRAM overhead: ovh 214 MB = pad 6 (433 allocs @64K) + driver 73 [device 65 cmd 4 desc 3 pipe 23] + untracked 0 + ? 134; min 111; slack vram 269 sys 256
Texture pools: tex pools 77 blocks 445 MB, 2328 images 239 MB live (54% occupied), slack 206 (free 200 + rounding 6); medium classes 377 MB 58% stranded 152, fallback 8 MB 11% stranded 7 (images hit/miss 11669/103,
Host memory: host-visible 320 MB / 66 allocs [scene 0/3 cull 1/11 rt-aux 7/8 staging 299/34 readback 7/2 part 2/4 ui 4/2 upscale 0/1 texenc 0/1] device-only 2236 MB | /s: alloc hv 0.0 (0 MB) dev 0.0 (0 MB), free h
Pipeline compiles: async 117/68 0.1s +335MB t27 c27 ob0: LIT_ALPHA/FragBlendRt 0.1s 14M c27; LIT_EQ/FragRtEz 0.1s 15M c27; LIT_DRAW/FragRt 0.1s 14M c27; LIT_PROBE_DRAW/FragRt 0.1s 14M c27;
Settings:
  RenderDeferredSSAO = 1
  RenderDepthOfField = 0
  RenderFPSLimit = 240
  RenderFSAAType = 2
  RenderFarClip = 144
  RenderHiDPI = 0
  RenderMaxTextureResolution = 2048
  RenderMaxVideoMemoryMB = 0
  RenderMirrors = true
  RenderQualityPerformance = 6
  RenderReflectionProbeCount = 256
  RenderReflectionProbeDetail = 3
  RenderReflectionProbeLevel = 3
  RenderReflectionProbeResolution = 128
  RenderScreenSpaceReflections = true
  RenderShadowDetail = 2
  RenderTransparentWater = 1
  RenderVKAOStandard = 1
  RenderVKAlphaShadingRate = 0
  RenderVKGodRays = 0
  RenderVKOpaqueShadingRate = 0
  RenderVKPipelineCompileBudgetMB = 0
  RenderVKPipelineCompileThreads = 0
  RenderVKProjectorShadows = 2
  RenderVKRayTracing = 1
  RenderVKRenderScale = 1
  RenderVKShadowResolution = 2048
  RenderVKSunShadows = 2
  RenderVKTAA = 0
  RenderVKTextureCompression = 1
  RenderVKUpscaler = 1
  RenderVSyncEnable = false
  RenderVolumeLODFactor = 8
  SlipstreamRenderTonemapType = 2
  UIScaleFactor = 1

Description

When glow is turned on on BOM or mesh eyes below eye-lids on most furry avatars, your eyeballs will glow through your eyelids, completely ignoring them ,and reflective layers atop the eyelids without that will hide your eyes

Steps to reproduce

Throw on a pair of eyeballs, the reflective layers will block them out, if you remove that and then put on your eyes, and turn on glow, your eyelids will become transparent.

Log excerpt

Full scrubbed excerpt: slipstream-log-excerpt.txt

Last 40 lines
2026-10-13T12:15:10Z WARNING #Avatar# newview/llvoavatar.cpp(10160) LLVOAvatar::processAvatarAppearance : Stale appearance received #32620 attempt to roll back from #32620... dropping.
2026-10-13T12:15:10Z INFO #VKSysAvatar# newview/llcleansysavatar.cpp(458) LLCleanSysAvatar::noteWhy : #461 self system part 5: joint hidden by BOM attachment (bake tex f217f981-f295-bb12-15e1-da4c8cebc289, fullyLoaded 1, usingLocal 0)
2026-10-13T12:15:10Z INFO #VKSysAvatar# newview/llcleansysavatar.cpp(458) LLCleanSysAvatar::noteWhy : #461 self system part 6: joint hidden by BOM attachment (bake tex f217f981-f295-bb12-15e1-da4c8cebc289, fullyLoaded 1, usingLocal 0)
2026-10-13T12:15:10Z WARNING #AvatarRenderInfo# newview/llavatarrendernotifier.cpp(146) LLAvatarRenderNotifier::displayNotification : AgentComplexity {'AGENT_COMPLEXITY':i46556}
2026-10-13T12:15:13Z WARNING #CoreHttp# llcorehttp/_httppolicy.cpp(462) LLCore::HttpPolicy::stageAfterCompletion : HTTP request 000002946D1E5740 failed after 0 retries.  Reason:  Forbidden (Http_403)
2026-10-13T12:15:13Z WARNING #Texture# newview/lltexturefetch.cpp(2237) virtual LLTextureFetchWorker::onCompleted : CURL GET FAILED, status: Http_403 reason: Forbidden
2026-10-13T12:15:13Z INFO #Texture# newview/lltexturefetch.cpp(1707) virtual LLTextureFetchWorker::doWork : HTTP GET failed for: http://asset-cdn.glb.agni.lindenlab.com/?texture_id=ed5e58d5-f75b-fc54-8b35-260a34785955 Status: Http_403 Reason: 'Forbidden'
2026-10-13T12:15:13Z WARNING #Texture# newview/lltexturefetch.cpp(1740) virtual LLTextureFetchWorker::doWork : ed5e58d5-f75b-fc54-8b35-260a34785955 abort: fail harder
2026-10-13T12:15:13Z WARNING # newview/llviewertexture.cpp(2617) LLViewerFetchedTexture::processFetchResults : ed5e58d5-f75b-fc54-8b35-260a34785955 Fetch failure, setting as missing, decode_priority 4096 mRawDiscardLevel 32767 current_discard -1 stats 01930001 worker state 13
2026-10-13T12:15:13Z WARNING # newview/llviewertexture.cpp(2983) LLViewerFetchedTexture::setIsMissingAsset : ed5e58d5-f75b-fc54-8b35-260a34785955: Marking image as missing
2026-10-13T12:15:14Z INFO # newview/llviewerdisplay.cpp(174) display_stats : FPS: 97.60
2026-10-13T12:15:14Z INFO #AssetFetch# newview/llappviewer.cpp(9498) assetFetchGateStatsTick : FetchGate: tex in-flight 0/12 (+0 aux) queued 0 (age p50 0.0s p95 0.0s) decode-wait 0 | sent 0/s dropped-unsent 0/s (cap 0/s) | mesh in-flight 0/12 pending 0 delayed 0 skin-wait 0 sent 0/s dropped-unsent 0.0/s | conns open/new-per-s tex 8/0.0 aux 1/0.0 mesh 1/0.0 large 0/0.0 | MB/s tex 0.00 mesh 0.00 | b
2026-10-13T12:15:18Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(3286) LLCleanRTVK::noteRigInvalid : RT: 8 rigged faces failed the rig copy check for 340 frames running (collapsed: no ray-traced shadow from them; the main cull drew another slot / none); e.g. instance 2356 of avatar (joint-table slot 4)
2026-10-13T12:15:22Z WARNING #VKCoverage# newview/vkgfx/llcleanrenderervk.cpp(5745) LLCleanRendererVK::uploadRealMaterialTextures : alpha coverage chains: 67 images swapped, 38 rebuilt 3+ times (churn); top: fc6e11c2-7cfe-717d-cf55-3c6ecca9cd32 x15 512x512 last-why upgrade; c1d89fc1-1489-6115-4473-d8c8b9ad2380 x14 512x1024 last-why upgrade; ff322189-bc50-139f-752d-3d6b5750bd34 x13 128x128 last-why
2026-10-13T12:15:24Z INFO # newview/llviewerdisplay.cpp(174) display_stats : FPS: 75.70
2026-10-13T12:15:29Z INFO #AssetFetch# newview/llappviewer.cpp(9498) assetFetchGateStatsTick : FetchGate: tex in-flight 0/12 (+0 aux) queued 0 (age p50 0.0s p95 0.0s) decode-wait 0 | sent 0/s dropped-unsent 0/s (cap 0/s) | mesh in-flight 0/12 pending 0 delayed 0 skin-wait 0 sent 0/s dropped-unsent 0.0/s | conns open/new-per-s tex 8/0.0 aux 1/0.0 mesh 1/0.0 large 0/0.0 | MB/s tex 0.07 mesh 0.00 | b
2026-10-13T12:15:34Z INFO # newview/llviewerdisplay.cpp(174) display_stats : FPS: 63.90
2026-10-13T12:15:34Z INFO #AssetFetch# newview/llappviewer.cpp(9498) assetFetchGateStatsTick : FetchGate: tex in-flight 0/12 (+0 aux) queued 0 (age p50 0.0s p95 0.0s) decode-wait 0 | sent 0/s dropped-unsent 0/s (cap 0/s) | mesh in-flight 0/12 pending 0 delayed 0 skin-wait 0 sent 0/s dropped-unsent 0.0/s | conns open/new-per-s tex 8/0.0 aux 1/0.0 mesh 1/0.0 large 0/0.0 | MB/s tex 0.07 mesh 0.00 | b
2026-10-13T12:15:42Z INFO #AssetFetch# newview/llappviewer.cpp(9350) assetFetchTimelineTick : +214.5s tex: 1327 GETs, 0 in flight, 1 queued | mesh: 190 GETs, 0 active, 3.3 MB recv, 0 retries, 0 errors
2026-10-13T12:15:42Z INFO #AssetFetch# newview/llappviewer.cpp(9361) assetFetchTimelineTick :         connections: tex 30 new for 1495 requests | mesh 18 new for 190 | large mesh 0 new for 0
2026-10-13T12:15:42Z INFO #AssetFetch# newview/llappviewer.cpp(9373) assetFetchTimelineTick :         pipeline: fetch parked 0 wakes 26796 missed-wakes 0 rechecks 693 | decode queued 0 cancelled 0 | cache entries 4.5 MB ram-hits 10574 disk-reads 0 | mesh wakes 1200 polls 16040 delayed 0 vol-index 0 | async LLSD 152 (8.7 MB) | tex callbacks 0 of 0
2026-10-13T12:15:44Z INFO # newview/llviewerdisplay.cpp(174) display_stats : FPS: 84.90
2026-10-13T12:15:44Z INFO #AssetFetch# newview/llappviewer.cpp(9350) assetFetchTimelineTick : +216.6s tex: 1327 GETs, 0 in flight, 2 queued | mesh: 190 GETs, 0 active, 3.3 MB recv, 0 retries, 0 errors
2026-10-13T12:15:44Z INFO #AssetFetch# newview/llappviewer.cpp(9361) assetFetchTimelineTick :         connections: tex 30 new for 1495 requests | mesh 18 new for 190 | large mesh 0 new for 0
2026-10-13T12:15:44Z INFO #AssetFetch# newview/llappviewer.cpp(9373) assetFetchTimelineTick :         pipeline: fetch parked 0 wakes 26802 missed-wakes 0 rechecks 693 | decode queued 0 cancelled 0 | cache entries 4.5 MB ram-hits 10577 disk-reads 0 | mesh wakes 1200 polls 16060 delayed 0 vol-index 0 | async LLSD 152 (8.7 MB) | tex callbacks 0 of 0
2026-10-13T12:15:45Z WARNING #CoreHttp# llcorehttp/_httppolicy.cpp(462) LLCore::HttpPolicy::stageAfterCompletion : HTTP request 000002953F9835B0 failed after 5 retries.  Reason:  Timeout was reached (Easy_28)
2026-10-13T12:15:45Z WARNING #CoreHttp# llcorehttp/_httppolicy.cpp(462) LLCore::HttpPolicy::stageAfterCompletion : HTTP request 000002953F980C00 failed after 5 retries.  Reason:  Timeout was reached (Easy_28)
2026-10-13T12:15:45Z WARNING #CoreHttp# llcorehttp/_httppolicy.cpp(462) LLCore::HttpPolicy::stageAfterCompletion : HTTP request 000002953E358A10 failed after 5 retries.  Reason:  Timeout was reached (Easy_28)
2026-10-13T12:15:46Z INFO #AssetFetch# newview/llappviewer.cpp(9350) assetFetchTimelineTick : +218.6s tex: 1327 GETs, 0 in flight, 0 queued | mesh: 190 GETs, 0 active, 3.3 MB recv, 0 retries, 0 errors
2026-10-13T12:15:46Z INFO #AssetFetch# newview/llappviewer.cpp(9361) assetFetchTimelineTick :         connections: tex 30 new for 1495 requests | mesh 18 new for 190 | large mesh 0 new for 0
2026-10-13T12:15:46Z INFO #AssetFetch# newview/llappviewer.cpp(9373) assetFetchTimelineTick :         pipeline: fetch parked 0 wakes 26900 missed-wakes 0 rechecks 693 | decode queued 0 cancelled 0 | cache entries 4.5 MB ram-hits 10626 disk-reads 0 | mesh wakes 1200 polls 16080 delayed 0 vol-index 0 | async LLSD 152 (8.7 MB) | tex callbacks 0 of 0
2026-10-13T12:15:48Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(3286) LLCleanRTVK::noteRigInvalid : RT: 8 rigged faces failed the rig copy check for 2657 frames running (collapsed: no ray-traced shadow from them; the main cull drew another slot / none); e.g. instance 2356 of avatar (joint-table slot 4)
2026-10-13T12:15:48Z INFO #AssetFetch# newview/llappviewer.cpp(9350) assetFetchTimelineTick : +220.6s tex: 1327 GETs, 0 in flight, 0 queued | mesh: 190 GETs, 0 active, 3.3 MB recv, 0 retries, 0 errors
2026-10-13T12:15:48Z INFO #AssetFetch# newview/llappviewer.cpp(9361) assetFetchTimelineTick :         connections: tex 30 new for 1495 requests | mesh 18 new for 190 | large mesh 0 new for 0
2026-10-13T12:15:48Z INFO #AssetFetch# newview/llappviewer.cpp(9373) assetFetchTimelineTick :         pipeline: fetch parked 0 wakes 26900 missed-wakes 0 rechecks 693 | decode queued 0 cancelled 0 | cache entries 4.5 MB ram-hits 10626 disk-reads 0 | mesh wakes 1200 polls 16100 delayed 0 vol-index 0 | async LLSD 152 (8.7 MB) | tex callbacks 0 of 0
2026-10-13T12:15:49Z INFO #CleanRelease# newview/vkgfx/llcleanrenderervk.cpp(15367) LLCleanRendererVK::logReleaseStats : released/min: materials 51 terrain-records 0 | tex slots 40 images 40 (1 MB) | mesh slots 2095 groups 2 geometry 52 MB mirror 17 MB || live: materials 1902 (hw 5377) | tex slots 2328 (hw 2619) 340 MB | mesh slots 8523 groups 4390 (ref 4363) cpu mirror 125 MB geometry buffers 185
2026-10-13T12:15:50Z INFO #AssetFetch# newview/llappviewer.cpp(9350) assetFetchTimelineTick : +222.6s tex: 1327 GETs, 0 in flight, 0 queued | mesh: 190 GETs, 0 active, 3.3 MB recv, 0 retries, 0 errors
2026-10-13T12:15:50Z INFO #AssetFetch# newview/llappviewer.cpp(9361) assetFetchTimelineTick :         connections: tex 30 new for 1495 requests | mesh 18 new for 190 | large mesh 0 new for 0
2026-10-13T12:15:50Z INFO #AssetFetch# newview/llappviewer.cpp(9373) assetFetchTimelineTick :         pipeline: fetch parked 0 wakes 26900 missed-wakes 0 rechecks 693 | decode queued 0 cancelled 0 | cache entries 4.5 MB ram-hits 10626 disk-reads 0 | mesh wakes 1200 polls 16120 delayed 0 vol-index 0 | async LLSD 152 (8.7 MB) | tex callbacks 0 of 0
2026-10-13T12:15:51Z INFO #AppInit# llwindow/lldxhardware.cpp(234) LLDXHardware::getDriverVersionWMI :  DriverVersion : 32.0.16.1742

Screenshot

screenshot


Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.

**Source:** in-viewer report (Help > Report Bug) **Reporter** (avatar name as given; not verified): ~~~text Aoife Atheria ~~~ ### System ~~~text Version: 1.3.0.8 Channel: Slipstream Beta OS: Microsoft Windows 11 64-bit (Build 26200.9457) CPU: Intel(R) Core(TM) i7-14700KF (3417.6 MHz) Memory: 32525 MB GPU: NVIDIA GeForce RTX 4070 SUPER GPU driver: 32.0.16.1742 Vulkan: 1.4.351; ray tracing: enabled Window: 1920x1009 Grid: Second Life Main Grid (Agni) Region: Ottewell Display: swapchain 1920x1009 BGRA8/sRGB mailbox x3 (23 MB); monitors 2, window on 1920x1080@75Hz scale 1.00, HDR off VRAM: used 2473/10106 MB (cap auto, OS 11229, reserve 1123) tracked 2237 fixed 843 slack 269 swap 23 ovh 214 (unattributed 134) room 9256 | ladder 0/45 VRAM by category: tex 338 geom 185 scene 44 cull 37 targets 234 probes 59 shadow 6 mirror 13 rt-as 283 rt-aux 41 rt-mask 360 staging 1 part 3 ui 147 upscale 145 texenc 86 rig 48 VRAM overhead: ovh 214 MB = pad 6 (433 allocs @64K) + driver 73 [device 65 cmd 4 desc 3 pipe 23] + untracked 0 + ? 134; min 111; slack vram 269 sys 256 Texture pools: tex pools 77 blocks 445 MB, 2328 images 239 MB live (54% occupied), slack 206 (free 200 + rounding 6); medium classes 377 MB 58% stranded 152, fallback 8 MB 11% stranded 7 (images hit/miss 11669/103, Host memory: host-visible 320 MB / 66 allocs [scene 0/3 cull 1/11 rt-aux 7/8 staging 299/34 readback 7/2 part 2/4 ui 4/2 upscale 0/1 texenc 0/1] device-only 2236 MB | /s: alloc hv 0.0 (0 MB) dev 0.0 (0 MB), free h Pipeline compiles: async 117/68 0.1s +335MB t27 c27 ob0: LIT_ALPHA/FragBlendRt 0.1s 14M c27; LIT_EQ/FragRtEz 0.1s 15M c27; LIT_DRAW/FragRt 0.1s 14M c27; LIT_PROBE_DRAW/FragRt 0.1s 14M c27; Settings: RenderDeferredSSAO = 1 RenderDepthOfField = 0 RenderFPSLimit = 240 RenderFSAAType = 2 RenderFarClip = 144 RenderHiDPI = 0 RenderMaxTextureResolution = 2048 RenderMaxVideoMemoryMB = 0 RenderMirrors = true RenderQualityPerformance = 6 RenderReflectionProbeCount = 256 RenderReflectionProbeDetail = 3 RenderReflectionProbeLevel = 3 RenderReflectionProbeResolution = 128 RenderScreenSpaceReflections = true RenderShadowDetail = 2 RenderTransparentWater = 1 RenderVKAOStandard = 1 RenderVKAlphaShadingRate = 0 RenderVKGodRays = 0 RenderVKOpaqueShadingRate = 0 RenderVKPipelineCompileBudgetMB = 0 RenderVKPipelineCompileThreads = 0 RenderVKProjectorShadows = 2 RenderVKRayTracing = 1 RenderVKRenderScale = 1 RenderVKShadowResolution = 2048 RenderVKSunShadows = 2 RenderVKTAA = 0 RenderVKTextureCompression = 1 RenderVKUpscaler = 1 RenderVSyncEnable = false RenderVolumeLODFactor = 8 SlipstreamRenderTonemapType = 2 UIScaleFactor = 1 ~~~ ### Description ~~~text When glow is turned on on BOM or mesh eyes below eye-lids on most furry avatars, your eyeballs will glow through your eyelids, completely ignoring them ,and reflective layers atop the eyelids without that will hide your eyes ~~~ ### Steps to reproduce ~~~text Throw on a pair of eyeballs, the reflective layers will block them out, if you remove that and then put on your eyes, and turn on glow, your eyelids will become transparent. ~~~ ### Log excerpt Full scrubbed excerpt: [slipstream-log-excerpt.txt](https://git.slipstreamviewer.org/attachments/ca3d7310-33ae-4ba1-80ef-7cb60a589721) <details><summary>Last 40 lines</summary> ~~~log 2026-10-13T12:15:10Z WARNING #Avatar# newview/llvoavatar.cpp(10160) LLVOAvatar::processAvatarAppearance : Stale appearance received #32620 attempt to roll back from #32620... dropping. 2026-10-13T12:15:10Z INFO #VKSysAvatar# newview/llcleansysavatar.cpp(458) LLCleanSysAvatar::noteWhy : #461 self system part 5: joint hidden by BOM attachment (bake tex f217f981-f295-bb12-15e1-da4c8cebc289, fullyLoaded 1, usingLocal 0) 2026-10-13T12:15:10Z INFO #VKSysAvatar# newview/llcleansysavatar.cpp(458) LLCleanSysAvatar::noteWhy : #461 self system part 6: joint hidden by BOM attachment (bake tex f217f981-f295-bb12-15e1-da4c8cebc289, fullyLoaded 1, usingLocal 0) 2026-10-13T12:15:10Z WARNING #AvatarRenderInfo# newview/llavatarrendernotifier.cpp(146) LLAvatarRenderNotifier::displayNotification : AgentComplexity {'AGENT_COMPLEXITY':i46556} 2026-10-13T12:15:13Z WARNING #CoreHttp# llcorehttp/_httppolicy.cpp(462) LLCore::HttpPolicy::stageAfterCompletion : HTTP request 000002946D1E5740 failed after 0 retries. Reason: Forbidden (Http_403) 2026-10-13T12:15:13Z WARNING #Texture# newview/lltexturefetch.cpp(2237) virtual LLTextureFetchWorker::onCompleted : CURL GET FAILED, status: Http_403 reason: Forbidden 2026-10-13T12:15:13Z INFO #Texture# newview/lltexturefetch.cpp(1707) virtual LLTextureFetchWorker::doWork : HTTP GET failed for: http://asset-cdn.glb.agni.lindenlab.com/?texture_id=ed5e58d5-f75b-fc54-8b35-260a34785955 Status: Http_403 Reason: 'Forbidden' 2026-10-13T12:15:13Z WARNING #Texture# newview/lltexturefetch.cpp(1740) virtual LLTextureFetchWorker::doWork : ed5e58d5-f75b-fc54-8b35-260a34785955 abort: fail harder 2026-10-13T12:15:13Z WARNING # newview/llviewertexture.cpp(2617) LLViewerFetchedTexture::processFetchResults : ed5e58d5-f75b-fc54-8b35-260a34785955 Fetch failure, setting as missing, decode_priority 4096 mRawDiscardLevel 32767 current_discard -1 stats 01930001 worker state 13 2026-10-13T12:15:13Z WARNING # newview/llviewertexture.cpp(2983) LLViewerFetchedTexture::setIsMissingAsset : ed5e58d5-f75b-fc54-8b35-260a34785955: Marking image as missing 2026-10-13T12:15:14Z INFO # newview/llviewerdisplay.cpp(174) display_stats : FPS: 97.60 2026-10-13T12:15:14Z INFO #AssetFetch# newview/llappviewer.cpp(9498) assetFetchGateStatsTick : FetchGate: tex in-flight 0/12 (+0 aux) queued 0 (age p50 0.0s p95 0.0s) decode-wait 0 | sent 0/s dropped-unsent 0/s (cap 0/s) | mesh in-flight 0/12 pending 0 delayed 0 skin-wait 0 sent 0/s dropped-unsent 0.0/s | conns open/new-per-s tex 8/0.0 aux 1/0.0 mesh 1/0.0 large 0/0.0 | MB/s tex 0.00 mesh 0.00 | b 2026-10-13T12:15:18Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(3286) LLCleanRTVK::noteRigInvalid : RT: 8 rigged faces failed the rig copy check for 340 frames running (collapsed: no ray-traced shadow from them; the main cull drew another slot / none); e.g. instance 2356 of avatar (joint-table slot 4) 2026-10-13T12:15:22Z WARNING #VKCoverage# newview/vkgfx/llcleanrenderervk.cpp(5745) LLCleanRendererVK::uploadRealMaterialTextures : alpha coverage chains: 67 images swapped, 38 rebuilt 3+ times (churn); top: fc6e11c2-7cfe-717d-cf55-3c6ecca9cd32 x15 512x512 last-why upgrade; c1d89fc1-1489-6115-4473-d8c8b9ad2380 x14 512x1024 last-why upgrade; ff322189-bc50-139f-752d-3d6b5750bd34 x13 128x128 last-why 2026-10-13T12:15:24Z INFO # newview/llviewerdisplay.cpp(174) display_stats : FPS: 75.70 2026-10-13T12:15:29Z INFO #AssetFetch# newview/llappviewer.cpp(9498) assetFetchGateStatsTick : FetchGate: tex in-flight 0/12 (+0 aux) queued 0 (age p50 0.0s p95 0.0s) decode-wait 0 | sent 0/s dropped-unsent 0/s (cap 0/s) | mesh in-flight 0/12 pending 0 delayed 0 skin-wait 0 sent 0/s dropped-unsent 0.0/s | conns open/new-per-s tex 8/0.0 aux 1/0.0 mesh 1/0.0 large 0/0.0 | MB/s tex 0.07 mesh 0.00 | b 2026-10-13T12:15:34Z INFO # newview/llviewerdisplay.cpp(174) display_stats : FPS: 63.90 2026-10-13T12:15:34Z INFO #AssetFetch# newview/llappviewer.cpp(9498) assetFetchGateStatsTick : FetchGate: tex in-flight 0/12 (+0 aux) queued 0 (age p50 0.0s p95 0.0s) decode-wait 0 | sent 0/s dropped-unsent 0/s (cap 0/s) | mesh in-flight 0/12 pending 0 delayed 0 skin-wait 0 sent 0/s dropped-unsent 0.0/s | conns open/new-per-s tex 8/0.0 aux 1/0.0 mesh 1/0.0 large 0/0.0 | MB/s tex 0.07 mesh 0.00 | b 2026-10-13T12:15:42Z INFO #AssetFetch# newview/llappviewer.cpp(9350) assetFetchTimelineTick : +214.5s tex: 1327 GETs, 0 in flight, 1 queued | mesh: 190 GETs, 0 active, 3.3 MB recv, 0 retries, 0 errors 2026-10-13T12:15:42Z INFO #AssetFetch# newview/llappviewer.cpp(9361) assetFetchTimelineTick : connections: tex 30 new for 1495 requests | mesh 18 new for 190 | large mesh 0 new for 0 2026-10-13T12:15:42Z INFO #AssetFetch# newview/llappviewer.cpp(9373) assetFetchTimelineTick : pipeline: fetch parked 0 wakes 26796 missed-wakes 0 rechecks 693 | decode queued 0 cancelled 0 | cache entries 4.5 MB ram-hits 10574 disk-reads 0 | mesh wakes 1200 polls 16040 delayed 0 vol-index 0 | async LLSD 152 (8.7 MB) | tex callbacks 0 of 0 2026-10-13T12:15:44Z INFO # newview/llviewerdisplay.cpp(174) display_stats : FPS: 84.90 2026-10-13T12:15:44Z INFO #AssetFetch# newview/llappviewer.cpp(9350) assetFetchTimelineTick : +216.6s tex: 1327 GETs, 0 in flight, 2 queued | mesh: 190 GETs, 0 active, 3.3 MB recv, 0 retries, 0 errors 2026-10-13T12:15:44Z INFO #AssetFetch# newview/llappviewer.cpp(9361) assetFetchTimelineTick : connections: tex 30 new for 1495 requests | mesh 18 new for 190 | large mesh 0 new for 0 2026-10-13T12:15:44Z INFO #AssetFetch# newview/llappviewer.cpp(9373) assetFetchTimelineTick : pipeline: fetch parked 0 wakes 26802 missed-wakes 0 rechecks 693 | decode queued 0 cancelled 0 | cache entries 4.5 MB ram-hits 10577 disk-reads 0 | mesh wakes 1200 polls 16060 delayed 0 vol-index 0 | async LLSD 152 (8.7 MB) | tex callbacks 0 of 0 2026-10-13T12:15:45Z WARNING #CoreHttp# llcorehttp/_httppolicy.cpp(462) LLCore::HttpPolicy::stageAfterCompletion : HTTP request 000002953F9835B0 failed after 5 retries. Reason: Timeout was reached (Easy_28) 2026-10-13T12:15:45Z WARNING #CoreHttp# llcorehttp/_httppolicy.cpp(462) LLCore::HttpPolicy::stageAfterCompletion : HTTP request 000002953F980C00 failed after 5 retries. Reason: Timeout was reached (Easy_28) 2026-10-13T12:15:45Z WARNING #CoreHttp# llcorehttp/_httppolicy.cpp(462) LLCore::HttpPolicy::stageAfterCompletion : HTTP request 000002953E358A10 failed after 5 retries. Reason: Timeout was reached (Easy_28) 2026-10-13T12:15:46Z INFO #AssetFetch# newview/llappviewer.cpp(9350) assetFetchTimelineTick : +218.6s tex: 1327 GETs, 0 in flight, 0 queued | mesh: 190 GETs, 0 active, 3.3 MB recv, 0 retries, 0 errors 2026-10-13T12:15:46Z INFO #AssetFetch# newview/llappviewer.cpp(9361) assetFetchTimelineTick : connections: tex 30 new for 1495 requests | mesh 18 new for 190 | large mesh 0 new for 0 2026-10-13T12:15:46Z INFO #AssetFetch# newview/llappviewer.cpp(9373) assetFetchTimelineTick : pipeline: fetch parked 0 wakes 26900 missed-wakes 0 rechecks 693 | decode queued 0 cancelled 0 | cache entries 4.5 MB ram-hits 10626 disk-reads 0 | mesh wakes 1200 polls 16080 delayed 0 vol-index 0 | async LLSD 152 (8.7 MB) | tex callbacks 0 of 0 2026-10-13T12:15:48Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(3286) LLCleanRTVK::noteRigInvalid : RT: 8 rigged faces failed the rig copy check for 2657 frames running (collapsed: no ray-traced shadow from them; the main cull drew another slot / none); e.g. instance 2356 of avatar (joint-table slot 4) 2026-10-13T12:15:48Z INFO #AssetFetch# newview/llappviewer.cpp(9350) assetFetchTimelineTick : +220.6s tex: 1327 GETs, 0 in flight, 0 queued | mesh: 190 GETs, 0 active, 3.3 MB recv, 0 retries, 0 errors 2026-10-13T12:15:48Z INFO #AssetFetch# newview/llappviewer.cpp(9361) assetFetchTimelineTick : connections: tex 30 new for 1495 requests | mesh 18 new for 190 | large mesh 0 new for 0 2026-10-13T12:15:48Z INFO #AssetFetch# newview/llappviewer.cpp(9373) assetFetchTimelineTick : pipeline: fetch parked 0 wakes 26900 missed-wakes 0 rechecks 693 | decode queued 0 cancelled 0 | cache entries 4.5 MB ram-hits 10626 disk-reads 0 | mesh wakes 1200 polls 16100 delayed 0 vol-index 0 | async LLSD 152 (8.7 MB) | tex callbacks 0 of 0 2026-10-13T12:15:49Z INFO #CleanRelease# newview/vkgfx/llcleanrenderervk.cpp(15367) LLCleanRendererVK::logReleaseStats : released/min: materials 51 terrain-records 0 | tex slots 40 images 40 (1 MB) | mesh slots 2095 groups 2 geometry 52 MB mirror 17 MB || live: materials 1902 (hw 5377) | tex slots 2328 (hw 2619) 340 MB | mesh slots 8523 groups 4390 (ref 4363) cpu mirror 125 MB geometry buffers 185 2026-10-13T12:15:50Z INFO #AssetFetch# newview/llappviewer.cpp(9350) assetFetchTimelineTick : +222.6s tex: 1327 GETs, 0 in flight, 0 queued | mesh: 190 GETs, 0 active, 3.3 MB recv, 0 retries, 0 errors 2026-10-13T12:15:50Z INFO #AssetFetch# newview/llappviewer.cpp(9361) assetFetchTimelineTick : connections: tex 30 new for 1495 requests | mesh 18 new for 190 | large mesh 0 new for 0 2026-10-13T12:15:50Z INFO #AssetFetch# newview/llappviewer.cpp(9373) assetFetchTimelineTick : pipeline: fetch parked 0 wakes 26900 missed-wakes 0 rechecks 693 | decode queued 0 cancelled 0 | cache entries 4.5 MB ram-hits 10626 disk-reads 0 | mesh wakes 1200 polls 16120 delayed 0 vol-index 0 | async LLSD 152 (8.7 MB) | tex callbacks 0 of 0 2026-10-13T12:15:51Z INFO #AppInit# llwindow/lldxhardware.cpp(234) LLDXHardware::getDriverVersionWMI : DriverVersion : 32.0.16.1742 ~~~ </details> ### Screenshot ![screenshot](https://git.slipstreamviewer.org/attachments/44ea51d0-b7a5-4f6e-a4c3-85c81556ad2d) --- <sub>Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.</sub>
Contributor

I’m seeing this too on main at 70d807f1ea. Setting RenderVKBlendDepthTol to FALSE immediately stops my eyes showing through closed eyelids; turning it back on reproduces it. My eyes have slight glow.

This points to the alpha-blend depth tolerance introduced in cb12cfc567 / #731. Disabling it is a workaround on my setup.

I’m seeing this too on main at 70d807f1ea. Setting RenderVKBlendDepthTol to FALSE immediately stops my eyes showing through closed eyelids; turning it back on reproduces it. My eyes have slight glow. This points to the alpha-blend depth tolerance introduced in cb12cfc567 / #731. Disabling it is a workaround on my setup.
Owner

Thanks for the report, and thanks to everyone who confirmed that RenderVKBlendDepthTol made a difference -- that pointed straight at the cause. A see-through layer tolerance added in Beta 8 (for road decals) was also applied to avatars, so eyes and their glow could draw through the eyelids. Avatars now use the exact depth test again; in our testing glowing eyes no longer show through closed lids. The fix will be in 1.3.0 Beta 10 -- please try it when that releases and let us know if you still see it.

Thanks for the report, and thanks to everyone who confirmed that RenderVKBlendDepthTol made a difference -- that pointed straight at the cause. A see-through layer tolerance added in Beta 8 (for road decals) was also applied to avatars, so eyes and their glow could draw through the eyelids. Avatars now use the exact depth test again; in our testing glowing eyes no longer show through closed lids. The fix will be in 1.3.0 Beta 10 -- please try it when that releases and let us know if you still see it.
Owner

Shipped in 1.3.0 Beta 10 (b06700639d Avatar alpha keeps the exact depth test). Closing -- reopen or comment if you still see this.

Shipped in 1.3.0 Beta 10 (b06700639d Avatar alpha keeps the exact depth test). Closing -- reopen or comment if you still see this.
sky_line 2026-10-15 03:32:50 +00:00
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