RT sun shadows shimmer at low sun angles with Half resolution #774
Labels
No labels
amd
avatars
bug
builder
cannot-reproduce
crash
epic
feature
from-viewer
gl-removal
known-limitation
monitoring
parity
perf
platform
priority
critical
priority
high
priority
low
priority
medium
provenance
rendering
rt
status
in-progress
status
testing
status
up-next
triage
ui
upstream
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
sky_line/Slipstream#774
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
With RT sun shadows at Half resolution (
RenderVKRTShadowMaskScale0.5) and a low sun angle, shadow edges shimmer (owner report, Cloudsdale, 4K output, RTX 5090). Not visible at full resolution.Likely causes (to confirm)
clean_shadow_mask_read.glsl) blends 4 mask texels; at grazing receivers the plane test (1.5% tolerance) may switch taps in/out frame to frame.Ideas
RenderVKRTMaskDiag,RenderVKRTShadowDebug) at a low sun to see whether the raw trace or the filter shimmers.