[GL-E1] Delete the 266 GLSL files #79
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avatars
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gl-removal
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sky_line/Slipstream#79
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Scope:
newview/app_settings/shaders/,newview/CMakeLists.txt:1888-1893,viewer_manifest.py:77-78, thepipeline.cpp:148CASF include (gone after B9)Prereq: B9, B12
Acceptance: Package builds. The viewer starts from the packaged tarball.
Risk: low
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md
Verified done: the app_settings GLSL shader tree is deleted from the source and the CMake/viewer_manifest references are gone; packaged releases build and start (Vulkan uses embedded SPIR-V). Commits:
d65f15daa9. Shipped in v1.0.0-beta.1.