Sky-view lookup table for sky / haze #819
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sky_line/Slipstream#819
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skyColor (~6 exp, a pow, 2 sqrt, sRGB conversion) depends on direction only; a per-frame sky-view table parameterised around the sun could serve the fade target, probe-miss sky, water reflection and the sky pass. Only pays if the atmosphere cost is ALU rather than load latency: decide after the atmosphere-constants ticket's measurement.
Context: measured on a GTX 1080 (Pascal) at 4K with the test-control channel and the shader clock (RenderVKShaderClockLighting) / pipeline stats (RenderVKPipelineStats). The frame is GPU-bound but not bandwidth-bound (memory controller ~36% busy on the 1080, ~14% on a 5090): it is latency / occupancy bound, so trading a little memory traffic for fewer registers and fewer dependent loads should help every GPU generation.
Fixed in 1.5.0 Beta 1 (
e1c65a711d). Reopen if you still see it.