Tonemap / grade: 3D lookup table #820

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opened 2026-10-17 18:10:01 +00:00 by sky_line · 1 comment
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The tonemap does per-pixel pow / exp grading and curve work; a 32^3 table baked when the grade changes replaces it. Likely ~0.1-0.2 ms at 4K; imperceptible. Needs measurement.

Context: measured on a GTX 1080 (Pascal) at 4K with the test-control channel and the shader clock (RenderVKShaderClockLighting) / pipeline stats (RenderVKPipelineStats). The frame is GPU-bound but not bandwidth-bound (memory controller ~36% busy on the 1080, ~14% on a 5090): it is latency / occupancy bound, so trading a little memory traffic for fewer registers and fewer dependent loads should help every GPU generation.

The tonemap does per-pixel pow / exp grading and curve work; a 32^3 table baked when the grade changes replaces it. Likely ~0.1-0.2 ms at 4K; imperceptible. Needs measurement. Context: measured on a GTX 1080 (Pascal) at 4K with the test-control channel and the shader clock (RenderVKShaderClockLighting) / pipeline stats (RenderVKPipelineStats). The frame is GPU-bound but not bandwidth-bound (memory controller ~36% busy on the 1080, ~14% on a 5090): it is latency / occupancy bound, so trading a little memory traffic for fewer registers and fewer dependent loads should help every GPU generation.
sky_line added this to the Slipstream project 2026-10-17 18:10:01 +00:00
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Fixed in 1.5.0 Beta 1 (391b5eb62b). Reopen if you still see it.

Fixed in 1.5.0 Beta 1 (391b5eb62b). Reopen if you still see it.
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sky_line/Slipstream#820
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