Explore: non-RT fallback for room acoustics via a GPU voxel grid around the listener #856
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sky_line/Slipstream#856
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Exploration; deferred. Room acoustics (#683) stays RT-only for now.
Context
The acoustics prototype casts room and occlusion rays against the scene TLAS with ray queries, so it does nothing on GPUs without hardware ray tracing, or with RT off: GTX 10-series, older AMD, Intel iGPUs, the Steam Deck unless RT is on. The CPU world raycast no longer exists under Vulkan.
Idea
Rasterise nearby static geometry into a coarse 3D occupancy grid centred on the listener, then march the same rays through it in a compute shader:
It works on any Vulkan GPU. At 0.5 m, doorways and windows stay open, unlike bounding-box approximations, so occlusion stays meaningful.
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Deliverable
A prototype behind a setting on a non-RT GPU, with measured cost, plus a go/no-go.