Cache store: GPU-ready textures as per-level records (read only the mips a request needs) #865
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sky_line/Slipstream#865
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Follow-up to #715. GPU-ready (GPUTEX) records hold the whole mip chain as one zstd frame (level 0 first,
llgputexrecord.h), so every read loads and decompresses the full chain. zstd can't seek inside a frame, and the store'sreadRangeonly avoids decompression for uncompressed kinds.Data (read-use metrics, first 10 min of a fully migrated session)
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Fixed in 1.4.1 (
ae7386988a). Reopen if you still see it.