World Freeze doesn't freeze the position of new avatars entering the scene #880

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opened 2026-10-19 21:17:52 +00:00 by Hemiva · 1 comment

Environment

Slipstream Beta 1.4.0.1 (64bit) (SSE4_2)

Description

Activating the World Freeze feature stops all animations and freezes all avatars and objects in place, with all of them synching back to their server-side positions once it's deactivated. However, when an avatar that wasn't present in the scene when World Freeze was activated appears, they'll still appear moving around. They won't play any animations, and some of their attachments may not load properly, but their position will be updated as if the feature wasn't activated.

From what I've heard, this is an issue on Black Dragon's implementation of World Freeze as well.

The video attached demonstrates the bug. Another avatar is able to join and move around even while the scene is in World Freeze, although they don't play any animations and don't fully render all the attachments of the avatar (the avatar that entered the scene is meant to have a hat).

Reproduction steps

This is easier to reproduce with the help of either another willing player, or with an alt account. That other player will be referred to as the "helper".

  1. With the helper player not present in the sim you're on, activate World Freeze (can be done with Ctrl+Shift+F).
  2. While the scene is frozen, have the helper enter the sim, and enter your view. The helper should be able to move around, although without any animations, even when the scene is supposed to be frozen.
### Environment Slipstream Beta 1.4.0.1 (64bit) (SSE4_2) ### Description Activating the _World Freeze_ feature stops all animations and freezes all avatars and objects in place, with all of them synching back to their server-side positions once it's deactivated. However, when an avatar that wasn't present in the scene when _World Freeze_ was activated appears, they'll still appear moving around. They won't play any animations, and some of their attachments may not load properly, but their position will be updated as if the feature wasn't activated. From what I've heard, this is an issue on _Black Dragon_'s implementation of World Freeze as well. The video attached demonstrates the bug. Another avatar is able to join and move around even while the scene is in _World Freeze_, although they don't play any animations and don't fully render all the attachments of the avatar (the avatar that entered the scene is meant to have a hat). ### Reproduction steps This is easier to reproduce with the help of either another willing player, or with an alt account. That other player will be referred to as the "helper". 1. With the helper player not present in the sim you're on, activate _World Freeze_ (can be done with Ctrl+Shift+F). 2. While the scene is frozen, have the helper enter the sim, and enter your view. The helper should be able to move around, although without any animations, even when the scene is supposed to be frozen.
Hemiva added this to the Slipstream project 2026-10-19 21:17:52 +00:00
Author

Fixed in 1.4.0, avatars that arrive on the sim while it's on have their positions frozen too.
They'll still appear (without animations) in the spot that they arrived the sim at, which could be observed as a way of "breaking the world freeze effect" if they weren't present in the sim at all when the world was frozen. However, since this issue doesn't concern that scenario, I'll be closing it.

Fixed in **1.4.0**, avatars that arrive on the sim while it's on have their positions frozen too. They'll still appear (without animations) in the spot that they arrived the sim at, which could be observed as a way of "breaking the world freeze effect" if they weren't present in the sim at all when the world was frozen. However, since this issue doesn't concern that scenario, I'll be closing it.
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Reference
sky_line/Slipstream#880
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