[viewer] Third Person Shooter Camera doesnt work as intended when actually shooting a gun #881

Closed
opened 2026-10-19 22:18:33 +00:00 by slipstream-reports · 1 comment
Collaborator

Source: in-viewer report (Help > Report Bug)

Reporter (avatar name as given; not verified):

Sable Pausch

System

Version: 1.4.0.1
Channel: Slipstream Beta
OS: Microsoft Windows 10 64-bit (Build 19045.7725)
CPU: AMD Ryzen 7 7700X 8-Core Processor (4491.55 MHz)
Memory: 31862 MB
GPU: NVIDIA GeForce RTX 3080
GPU driver: 32.0.16.1692
Vulkan: 1.4.351; ray tracing: enabled
Window: 3440x1377
Grid: Second Life Main Grid (Agni)
Region: Port Babel
Display: swapchain 3440x1377 BGRA8/sRGB fifo x3 (55 MB); monitors 3, window on 3440x1440@60Hz scale 1.00, HDR off
VRAM: used 4526/8355 MB (cap auto, OS 9283, reserve 928) tracked 4194 fixed 1638 slack 159 swap 55 ovh 277 (unattributed 189) room 6715 | ladder 0/45
VRAM by category: tex 1145 geom 120 scene 73 cull 57 targets 1030 probes 43 shadow 6 rt-as 283 rt-aux 61 rt-mask 850 staging 1 part 3 ui 148 texenc 87 rig 169
VRAM overhead: ovh 277 MB = pad 11 (530 allocs @64K) + driver 76 [device 66 cmd 5 desc 4 pipe 27 resource 1] + untracked 0 + ? 189; min 221; slack vram 159 sys 256
Texture pools: tex pools 112 blocks 894 MB, 1467 images 777 MB live (87% occupied), slack 117 (free 102 + rounding 15); medium classes 834 MB 92% stranded 51, fallback 8 MB 36% stranded 5 (images hit/miss 3986/92, m
Host memory: host-visible 463 MB / 76 allocs [scene 0/3 cull 1/10 targets 0/2 rt-aux 4/9 rt-mask 1/2 staging 432/35 readback 18/8 part 2/4 ui 5/2 texenc 0/1] device-only 4193 MB | /s: alloc hv 0.0 (0 MB) dev 0.0 (
Pipeline compiles: async 271/195 18.8s +1557MB t15 c15 ob0: mCullPipe (Cull) 13.2s 142M c15; mRtFwdPipe (DeferRtFwd) (DeferRtFwd) 11.7s 62M c15; mRtTracePipe (DeferRtTrace) (DeferRtTrace) 10.7s 66M c15; mRtPreTracePipe
Settings:
  RenderDeferredSSAO = 1
  RenderDepthOfField = 0
  RenderFPSLimit = 0
  RenderFSAAType = 3
  RenderFarClip = 432
  RenderHiDPI = 0
  RenderMaxTextureResolution = 2048
  RenderMaxVideoMemoryMB = 0
  RenderMirrors = true
  RenderQualityPerformance = 3
  RenderReflectionProbeCount = 64
  RenderReflectionProbeDetail = 2
  RenderReflectionProbeLevel = 3
  RenderReflectionProbeResolution = 128
  RenderScreenSpaceReflections = true
  RenderShadowDetail = 2
  RenderTransparentWater = 1
  RenderVKAOStandard = 1
  RenderVKAlphaShadingRate = 0
  RenderVKFramePacing = 1
  RenderVKGodRays = 0
  RenderVKNoVsyncPresentMode = 0
  RenderVKOpaqueShadingRate = 0
  RenderVKPipelineCompileBudgetMB = 0
  RenderVKPipelineCompileThreads = 0
  RenderVKProjectorShadows = 2
  RenderVKRayTracing = 1
  RenderVKRenderScale = 1
  RenderVKShadowResolution = 2048
  RenderVKSunShadows = 2
  RenderVKTAA = 0
  RenderVKTextureCompression = 1
  RenderVKUpscaler = 0
  RenderVSyncEnable = 1
  RenderVolumeLODFactor = 8
  SlipstreamRenderTonemapType = 1
  UIScaleFactor = 1

Description

it appears with the third person shooter camera mode, bullets will rez from the camera position, and only on a flat, horizontal trajectory. instead, they ought to rez at the origin (the gun) and at the angle the camera is looking. 

Addendum:
- if the gun is scripted to rez the projectiles from the camera view, it has the effect listed above. 

- if the gun is scripted to rez from the avatar position, then the projectiles will fire from the center of the avatar on a flat, horizontal trajectory

Steps to reproduce

toggle third person shooter mode, grab a gun and let'er rip

Log excerpt

Full scrubbed excerpt: slipstream-log-excerpt.txt

Last 40 lines
2026-10-19T22:08:55Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(19850) LLCleanRendererVK::checkBucketBounds : bucket draw bounds (capacity 65536): 37531 4143 3783 472 878 1401 ds 2 17 0 0 | dynamic 2246
2026-10-19T22:08:56Z WARNING #VKCoverage# newview/vkgfx/llcleanrenderervk.cpp(6398) LLCleanRendererVK::uploadRealMaterialTextures : alpha coverage chains: 104 images swapped, 47 rebuilt 3+ times (churn); top: a35d8548-a3cc-7606-c157-78c4c62d9d65 x39 256x128 cut 84 sizes 3 last-why upgrade; 7f2f1e32-5e26-9aa7-7877-bd2538b33b2e x35 256x128 cut 84 sizes 3 last-why upgrade; f551da2b-5387-ad1c-3314-a32
2026-10-19T22:08:56Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.54 roof 0.36 escape 0.33 (13% of rays) room 4.2 m (hits 13.3 m) | absorption 0.12 (HF 0.22; surfaces 0.07, clutter 0.80 x0.31, bias 0.00; hits 10% hard 0% soft 0% foliage 10% glass 0% terrain), open-area total 0.54 (HF 0.61) -> decay 0.40 s, HF ratio 0.82, wet 0.08, early 0.48 | voices 3 
2026-10-19T22:09:05Z WARNING # newview/llviewerchat.cpp(270) LLViewerChat::getSenderSLURL : Getting SLURL for an unsupported sender type: 0
2026-10-19T22:09:06Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.42 roof 0.09 escape 0.38 (38% of rays) room 3.0 m (hits 18.1 m) | absorption 0.09 (HF 0.13; surfaces 0.07, clutter 0.99 x0.09, bias 0.00; hits 3% hard 0% soft 0% foliage 3% glass 0% terrain), open-area total 0.56 (HF 0.58) -> decay 0.28 s, HF ratio 0.92, wet 0.01, early 0.57 | voices 1 (1
2026-10-19T22:09:10Z INFO #MemGov# llcommon/llmemorygovernor.cpp(596) LLMemoryGovernor::update : memgov: rss 1909 MB peak 5809 MB | memgov comfortable avail 12507/31861 MB reserve 3823 MB commit-avail 20513/62581 MB | budget 995 MB in-flight 0 MB [texdec 0 meshdec 0 texup 0] http-bodies 0 MB | retained 438 MB (allowance 1991, growth 0) | waits/s denied 0.0 blocked 0.0 (waiting 0, forced 0) | cpu-t
2026-10-19T22:09:10Z INFO # llcommon/llmemory.cpp(198) LLMemory::logMemoryInfo : Current allocated physical memory: 1909.68 MB
2026-10-19T22:09:10Z INFO # llcommon/llmemory.cpp(199) LLMemory::logMemoryInfo : Current allocated page size: 9416.58 MB
2026-10-19T22:09:10Z INFO # llcommon/llmemory.cpp(200) LLMemory::logMemoryInfo : Current available physical memory: 12508.07 MB
2026-10-19T22:09:10Z INFO # llcommon/llmemory.cpp(201) LLMemory::logMemoryInfo : Current max u[user] memory: 31862.54 MB
2026-10-19T22:09:16Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.44 roof 0.11 escape 0.36 (38% of rays) room 3.2 m (hits 17.3 m) | absorption 0.09 (HF 0.14; surfaces 0.07, clutter 0.87 x0.12, bias 0.00; hits 3% hard 0% soft 0% foliage 3% glass 0% terrain), open-area total 0.55 (HF 0.58) -> decay 0.30 s, HF ratio 0.91, wet 0.01, early 0.56 | voices 1 (1
2026-10-19T22:09:17Z WARNING #VKWhite# newview/vkgfx/llrendervkbackend.cpp(698) LLRenderVKBackend::resolveTexture : resolveTexture -> white: img=00000204E76C4E10 raw=0000000000000000 rawdata=0000000000000000 raw_wh=-1x-1 img_wh=1x1 comps=0 discard=-1 gen=-1
2026-10-19T22:09:26Z WARNING #VKCoverage# newview/vkgfx/llcleanrenderervk.cpp(6398) LLCleanRendererVK::uploadRealMaterialTextures : alpha coverage chains: 104 images swapped, 64 rebuilt 3+ times (churn); top: a35d8548-a3cc-7606-c157-78c4c62d9d65 x39 256x128 cut 84 sizes 3 last-why upgrade; f551da2b-5387-ad1c-3314-a32dda8c1313 x35 256x128 cut 84 sizes 3 last-why upgrade; 7f2f1e32-5e26-9aa7-7877-bd2
2026-10-19T22:09:26Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.56 roof 0.31 escape 0.29 (28% of rays) room 4.9 m (hits 11.3 m) | absorption 0.14 (HF 0.26; surfaces 0.07, clutter 0.99 x0.35, bias 0.00; hits 1% hard 0% soft 0% foliage 1% glass 0% terrain), open-area total 0.53 (HF 0.62) -> decay 0.49 s, HF ratio 0.77, wet 0.08, early 0.43 | voices 1 (1
2026-10-19T22:09:36Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.55 roof 0.18 escape 0.29 (30% of rays) room 6.2 m (hits 16.5 m) | absorption 0.10 (HF 0.17; surfaces 0.07, clutter 0.50 x0.32, bias 0.00; hits 1% hard 0% soft 0% foliage 1% glass 0% terrain), open-area total 0.51 (HF 0.56) -> decay 0.65 s, HF ratio 0.85, wet 0.06, early 0.49 | voices 3 (3
2026-10-19T22:09:44Z WARNING #CoreHttp# llcorehttp/_httppolicy.cpp(462) LLCore::HttpPolicy::stageAfterCompletion : HTTP request 0000020663611490 failed after 5 retries.  Reason:  Timeout was reached (Easy_28)
2026-10-19T22:09:46Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.49 roof 0.22 escape 0.33 (33% of rays) room 4.3 m (hits 15.3 m) | absorption 0.10 (HF 0.16; surfaces 0.07, clutter 0.69 x0.21, bias 0.00; hits 3% hard 0% soft 0% foliage 3% glass 0% terrain), open-area total 0.53 (HF 0.57) -> decay 0.43 s, HF ratio 0.88, wet 0.04, early 0.53 | voices 3 (3
2026-10-19T22:09:51Z INFO #CleanRelease# newview/vkgfx/llcleanrenderervk.cpp(17512) LLCleanRendererVK::logReleaseStats : released/min: materials 631 terrain-records 0 | tex slots 687 images 637 (659 MB) | mesh slots 7060 groups 2577 geometry 232 MB mirror 85 MB || live: materials 1288 (hw 1916) | tex slots 1507 (hw 2183) 1134 MB | mesh slots 7512 groups 3133 (ref 3115) cpu mirror 82 MB geometry bu
2026-10-19T22:09:56Z WARNING #VKCoverage# newview/vkgfx/llcleanrenderervk.cpp(6398) LLCleanRendererVK::uploadRealMaterialTextures : alpha coverage chains: 104 images swapped, 64 rebuilt 3+ times (churn); top: a35d8548-a3cc-7606-c157-78c4c62d9d65 x41 256x128 cut 84 sizes 3 last-why upgrade; f551da2b-5387-ad1c-3314-a32dda8c1313 x37 512x256 cut 84 sizes 4 last-why upgrade; 7f2f1e32-5e26-9aa7-7877-bd2
2026-10-19T22:09:56Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.35 roof 0.04 escape 0.42 (33% of rays) room 1.9 m (hits 17.6 m) | absorption 0.08 (HF 0.11; surfaces 0.08, clutter 0.99 x0.02, bias 0.00; hits 2% hard 0% soft 1% foliage 2% glass 0% terrain), open-area total 0.58 (HF 0.59) -> decay 0.20 s, HF ratio 0.96, wet 0.00, early 0.59 | voices 5 (5
2026-10-19T22:09:58Z INFO #VKProbe# newview/vkgfx/llcleanrenderervk.cpp(15600) LLCleanRendererVK::prbIdleLog : probe recapture (#772) [sched idle, realtime none, mirror none] 10.0 s: sched faces/s=59.4 (incomplete 22.2 content 28.2 env 0.0 env-drift 0.0 dynamic 6.0 safety 0.0 sky 3.0 legacy 0.0; stale-boosted 10.2) idle frames=0.0% probes content-dirtied/s=8.6 | realtime frames/s captured=0.0 skip
2026-10-19T22:10:01Z WARNING #VKWhite# newview/vkgfx/llrendervkbackend.cpp(698) LLRenderVKBackend::resolveTexture : resolveTexture -> white: img=00000205BD3351A0 raw=0000000000000000 rawdata=0000000000000000 raw_wh=-1x-1 img_wh=1x1 comps=0 discard=-1 gen=-1
2026-10-19T22:10:03Z INFO # llaudio/llaudioengine.cpp(1309) LLAudioEngine::startNextTransfer : Getting asset data for: 6e5122ed-9acc-c68e-121f-47dbe2c4ed22
2026-10-19T22:10:06Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.40 roof 0.16 escape 0.35 (35% of rays) room 2.1 m (hits 11.6 m) | absorption 0.11 (HF 0.16; surfaces 0.10, clutter 0.74 x0.07, bias 0.00; hits 6% hard 0% soft 6% foliage 4% glass 0% terrain), open-area total 0.55 (HF 0.58) -> decay 0.20 s, HF ratio 0.92, wet 0.01, early 0.54 | voices 11 (
2026-10-19T22:10:08Z INFO #VKProbe# newview/vkgfx/llcleanrenderervk.cpp(15600) LLCleanRendererVK::prbIdleLog : probe recapture (#772) [sched idle, realtime none, mirror none] 10.0 s: sched faces/s=49.2 (incomplete 12.6 content 28.2 env 0.0 env-drift 0.0 dynamic 6.0 safety 0.0 sky 2.4 legacy 0.0; stale-boosted 10.2) idle frames=0.0% probes content-dirtied/s=10.0 | realtime frames/s captured=0.0 ski
2026-10-19T22:10:10Z INFO #MemGov# llcommon/llmemorygovernor.cpp(596) LLMemoryGovernor::update : memgov: rss 1757 MB peak 5809 MB | memgov comfortable avail 12708/31861 MB reserve 3823 MB commit-avail 21451/62581 MB | budget 995 MB in-flight 0 MB [texdec 0 meshdec 0 texup 0] http-bodies 0 MB | retained 396 MB (allowance 1991, growth 0) | waits/s denied 0.0 blocked 0.0 (waiting 0, forced 0) | cpu-t
2026-10-19T22:10:10Z INFO # llcommon/llmemory.cpp(198) LLMemory::logMemoryInfo : Current allocated physical memory: 1755.66 MB
2026-10-19T22:10:10Z INFO # llcommon/llmemory.cpp(199) LLMemory::logMemoryInfo : Current allocated page size: 8531.06 MB
2026-10-19T22:10:10Z INFO # llcommon/llmemory.cpp(200) LLMemory::logMemoryInfo : Current available physical memory: 12713.41 MB
2026-10-19T22:10:10Z INFO # llcommon/llmemory.cpp(201) LLMemory::logMemoryInfo : Current max u[user] memory: 31862.54 MB
2026-10-19T22:10:12Z INFO # llaudio/llaudioengine.cpp(1309) LLAudioEngine::startNextTransfer : Getting asset data for: 2c2cb573-b181-a04f-b592-68b73b493dde
2026-10-19T22:10:16Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.57 roof 0.35 escape 0.24 (28% of rays) room 3.4 m (hits 6.7 m) | absorption 0.13 (HF 0.20; surfaces 0.09, clutter 0.43 x0.37, bias 0.00; hits 8% hard 0% soft 7% foliage 6% glass 0% terrain), open-area total 0.49 (HF 0.55) -> decay 0.38 s, HF ratio 0.84, wet 0.11, early 0.48 | voices 7 (7 
2026-10-19T22:10:17Z WARNING #VKWhite# newview/vkgfx/llrendervkbackend.cpp(698) LLRenderVKBackend::resolveTexture : resolveTexture -> white: img=00000206F53EC110 raw=0000000000000000 rawdata=0000000000000000 raw_wh=-1x-1 img_wh=1x1 comps=0 discard=-1 gen=-1
2026-10-19T22:10:18Z INFO #VKProbe# newview/vkgfx/llcleanrenderervk.cpp(15600) LLCleanRendererVK::prbIdleLog : probe recapture (#772) [sched idle, realtime none, mirror none] 10.0 s: sched faces/s=53.3 (incomplete 1.2 content 40.2 env 0.0 env-drift 0.0 dynamic 9.0 safety 0.0 sky 3.0 legacy 0.0; stale-boosted 9.6) idle frames=0.0% probes content-dirtied/s=4.7 | realtime frames/s captured=0.0 skippe
2026-10-19T22:10:26Z WARNING #VKCoverage# newview/vkgfx/llcleanrenderervk.cpp(6398) LLCleanRendererVK::uploadRealMaterialTextures : alpha coverage chains: 104 images swapped, 64 rebuilt 3+ times (churn); top: a35d8548-a3cc-7606-c157-78c4c62d9d65 x42 512x256 cut 84 sizes 4 last-why upgrade; f551da2b-5387-ad1c-3314-a32dda8c1313 x37 512x256 cut 84 sizes 4 last-why upgrade; 7f2f1e32-5e26-9aa7-7877-bd2
2026-10-19T22:10:26Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.28 roof 0.02 escape 0.47 (40% of rays) room 1.5 m (hits 17.4 m) | absorption 0.07 (HF 0.09; surfaces 0.07, clutter 0.83 x0.00, bias 0.00; hits 3% hard 0% soft 5% foliage 0% glass 0% terrain), open-area total 0.61 (HF 0.62) -> decay 0.20 s, HF ratio 0.97, wet 0.00, early 0.59 | voices 4 (4
2026-10-19T22:10:28Z INFO #VKProbe# newview/vkgfx/llcleanrenderervk.cpp(15600) LLCleanRendererVK::prbIdleLog : probe recapture (#772) [sched idle, realtime none, mirror none] 10.0 s: sched faces/s=56.9 (incomplete 7.2 content 35.9 env 0.0 env-drift 0.0 dynamic 11.4 safety 0.0 sky 2.4 legacy 0.0; stale-boosted 12.0) idle frames=0.7% probes content-dirtied/s=7.1 | realtime frames/s captured=0.0 skip
2026-10-19T22:10:36Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.42 roof 0.12 escape 0.35 (38% of rays) room 2.3 m (hits 9.9 m) | absorption 0.10 (HF 0.15; surfaces 0.09, clutter 0.55 x0.09, bias 0.00; hits 4% hard 0% soft 6% foliage 2% glass 0% terrain), open-area total 0.54 (HF 0.57) -> decay 0.22 s, HF ratio 0.92, wet 0.01, early 0.55 | voices 3 (3 
2026-10-19T22:10:38Z INFO #VKProbe# newview/vkgfx/llcleanrenderervk.cpp(15600) LLCleanRendererVK::prbIdleLog : probe recapture (#772) [sched idle, realtime none, mirror none] 10.0 s: sched faces/s=50.4 (incomplete 10.8 content 31.8 env 0.0 env-drift 0.0 dynamic 4.8 safety 0.0 sky 3.0 legacy 0.0; stale-boosted 11.4) idle frames=0.0% probes content-dirtied/s=4.9 | realtime frames/s captured=0.0 skip
2026-10-19T22:10:46Z INFO #AppInit# llwindow/lldxhardware.cpp(234) LLDXHardware::getDriverVersionWMI :  DriverVersion : 32.0.16.1692

Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.

**Source:** in-viewer report (Help > Report Bug) **Reporter** (avatar name as given; not verified): ~~~text Sable Pausch ~~~ ### System ~~~text Version: 1.4.0.1 Channel: Slipstream Beta OS: Microsoft Windows 10 64-bit (Build 19045.7725) CPU: AMD Ryzen 7 7700X 8-Core Processor (4491.55 MHz) Memory: 31862 MB GPU: NVIDIA GeForce RTX 3080 GPU driver: 32.0.16.1692 Vulkan: 1.4.351; ray tracing: enabled Window: 3440x1377 Grid: Second Life Main Grid (Agni) Region: Port Babel Display: swapchain 3440x1377 BGRA8/sRGB fifo x3 (55 MB); monitors 3, window on 3440x1440@60Hz scale 1.00, HDR off VRAM: used 4526/8355 MB (cap auto, OS 9283, reserve 928) tracked 4194 fixed 1638 slack 159 swap 55 ovh 277 (unattributed 189) room 6715 | ladder 0/45 VRAM by category: tex 1145 geom 120 scene 73 cull 57 targets 1030 probes 43 shadow 6 rt-as 283 rt-aux 61 rt-mask 850 staging 1 part 3 ui 148 texenc 87 rig 169 VRAM overhead: ovh 277 MB = pad 11 (530 allocs @64K) + driver 76 [device 66 cmd 5 desc 4 pipe 27 resource 1] + untracked 0 + ? 189; min 221; slack vram 159 sys 256 Texture pools: tex pools 112 blocks 894 MB, 1467 images 777 MB live (87% occupied), slack 117 (free 102 + rounding 15); medium classes 834 MB 92% stranded 51, fallback 8 MB 36% stranded 5 (images hit/miss 3986/92, m Host memory: host-visible 463 MB / 76 allocs [scene 0/3 cull 1/10 targets 0/2 rt-aux 4/9 rt-mask 1/2 staging 432/35 readback 18/8 part 2/4 ui 5/2 texenc 0/1] device-only 4193 MB | /s: alloc hv 0.0 (0 MB) dev 0.0 ( Pipeline compiles: async 271/195 18.8s +1557MB t15 c15 ob0: mCullPipe (Cull) 13.2s 142M c15; mRtFwdPipe (DeferRtFwd) (DeferRtFwd) 11.7s 62M c15; mRtTracePipe (DeferRtTrace) (DeferRtTrace) 10.7s 66M c15; mRtPreTracePipe Settings: RenderDeferredSSAO = 1 RenderDepthOfField = 0 RenderFPSLimit = 0 RenderFSAAType = 3 RenderFarClip = 432 RenderHiDPI = 0 RenderMaxTextureResolution = 2048 RenderMaxVideoMemoryMB = 0 RenderMirrors = true RenderQualityPerformance = 3 RenderReflectionProbeCount = 64 RenderReflectionProbeDetail = 2 RenderReflectionProbeLevel = 3 RenderReflectionProbeResolution = 128 RenderScreenSpaceReflections = true RenderShadowDetail = 2 RenderTransparentWater = 1 RenderVKAOStandard = 1 RenderVKAlphaShadingRate = 0 RenderVKFramePacing = 1 RenderVKGodRays = 0 RenderVKNoVsyncPresentMode = 0 RenderVKOpaqueShadingRate = 0 RenderVKPipelineCompileBudgetMB = 0 RenderVKPipelineCompileThreads = 0 RenderVKProjectorShadows = 2 RenderVKRayTracing = 1 RenderVKRenderScale = 1 RenderVKShadowResolution = 2048 RenderVKSunShadows = 2 RenderVKTAA = 0 RenderVKTextureCompression = 1 RenderVKUpscaler = 0 RenderVSyncEnable = 1 RenderVolumeLODFactor = 8 SlipstreamRenderTonemapType = 1 UIScaleFactor = 1 ~~~ ### Description ~~~text it appears with the third person shooter camera mode, bullets will rez from the camera position, and only on a flat, horizontal trajectory. instead, they ought to rez at the origin (the gun) and at the angle the camera is looking. Addendum: - if the gun is scripted to rez the projectiles from the camera view, it has the effect listed above. - if the gun is scripted to rez from the avatar position, then the projectiles will fire from the center of the avatar on a flat, horizontal trajectory ~~~ ### Steps to reproduce ~~~text toggle third person shooter mode, grab a gun and let'er rip ~~~ ### Log excerpt Full scrubbed excerpt: [slipstream-log-excerpt.txt](https://git.slipstreamviewer.org/attachments/55c69aa5-6f6f-4d78-a06d-0f13bbc79a25) <details><summary>Last 40 lines</summary> ~~~log 2026-10-19T22:08:55Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(19850) LLCleanRendererVK::checkBucketBounds : bucket draw bounds (capacity 65536): 37531 4143 3783 472 878 1401 ds 2 17 0 0 | dynamic 2246 2026-10-19T22:08:56Z WARNING #VKCoverage# newview/vkgfx/llcleanrenderervk.cpp(6398) LLCleanRendererVK::uploadRealMaterialTextures : alpha coverage chains: 104 images swapped, 47 rebuilt 3+ times (churn); top: a35d8548-a3cc-7606-c157-78c4c62d9d65 x39 256x128 cut 84 sizes 3 last-why upgrade; 7f2f1e32-5e26-9aa7-7877-bd2538b33b2e x35 256x128 cut 84 sizes 3 last-why upgrade; f551da2b-5387-ad1c-3314-a32 2026-10-19T22:08:56Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.54 roof 0.36 escape 0.33 (13% of rays) room 4.2 m (hits 13.3 m) | absorption 0.12 (HF 0.22; surfaces 0.07, clutter 0.80 x0.31, bias 0.00; hits 10% hard 0% soft 0% foliage 10% glass 0% terrain), open-area total 0.54 (HF 0.61) -> decay 0.40 s, HF ratio 0.82, wet 0.08, early 0.48 | voices 3 2026-10-19T22:09:05Z WARNING # newview/llviewerchat.cpp(270) LLViewerChat::getSenderSLURL : Getting SLURL for an unsupported sender type: 0 2026-10-19T22:09:06Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.42 roof 0.09 escape 0.38 (38% of rays) room 3.0 m (hits 18.1 m) | absorption 0.09 (HF 0.13; surfaces 0.07, clutter 0.99 x0.09, bias 0.00; hits 3% hard 0% soft 0% foliage 3% glass 0% terrain), open-area total 0.56 (HF 0.58) -> decay 0.28 s, HF ratio 0.92, wet 0.01, early 0.57 | voices 1 (1 2026-10-19T22:09:10Z INFO #MemGov# llcommon/llmemorygovernor.cpp(596) LLMemoryGovernor::update : memgov: rss 1909 MB peak 5809 MB | memgov comfortable avail 12507/31861 MB reserve 3823 MB commit-avail 20513/62581 MB | budget 995 MB in-flight 0 MB [texdec 0 meshdec 0 texup 0] http-bodies 0 MB | retained 438 MB (allowance 1991, growth 0) | waits/s denied 0.0 blocked 0.0 (waiting 0, forced 0) | cpu-t 2026-10-19T22:09:10Z INFO # llcommon/llmemory.cpp(198) LLMemory::logMemoryInfo : Current allocated physical memory: 1909.68 MB 2026-10-19T22:09:10Z INFO # llcommon/llmemory.cpp(199) LLMemory::logMemoryInfo : Current allocated page size: 9416.58 MB 2026-10-19T22:09:10Z INFO # llcommon/llmemory.cpp(200) LLMemory::logMemoryInfo : Current available physical memory: 12508.07 MB 2026-10-19T22:09:10Z INFO # llcommon/llmemory.cpp(201) LLMemory::logMemoryInfo : Current max u[user] memory: 31862.54 MB 2026-10-19T22:09:16Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.44 roof 0.11 escape 0.36 (38% of rays) room 3.2 m (hits 17.3 m) | absorption 0.09 (HF 0.14; surfaces 0.07, clutter 0.87 x0.12, bias 0.00; hits 3% hard 0% soft 0% foliage 3% glass 0% terrain), open-area total 0.55 (HF 0.58) -> decay 0.30 s, HF ratio 0.91, wet 0.01, early 0.56 | voices 1 (1 2026-10-19T22:09:17Z WARNING #VKWhite# newview/vkgfx/llrendervkbackend.cpp(698) LLRenderVKBackend::resolveTexture : resolveTexture -> white: img=00000204E76C4E10 raw=0000000000000000 rawdata=0000000000000000 raw_wh=-1x-1 img_wh=1x1 comps=0 discard=-1 gen=-1 2026-10-19T22:09:26Z WARNING #VKCoverage# newview/vkgfx/llcleanrenderervk.cpp(6398) LLCleanRendererVK::uploadRealMaterialTextures : alpha coverage chains: 104 images swapped, 64 rebuilt 3+ times (churn); top: a35d8548-a3cc-7606-c157-78c4c62d9d65 x39 256x128 cut 84 sizes 3 last-why upgrade; f551da2b-5387-ad1c-3314-a32dda8c1313 x35 256x128 cut 84 sizes 3 last-why upgrade; 7f2f1e32-5e26-9aa7-7877-bd2 2026-10-19T22:09:26Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.56 roof 0.31 escape 0.29 (28% of rays) room 4.9 m (hits 11.3 m) | absorption 0.14 (HF 0.26; surfaces 0.07, clutter 0.99 x0.35, bias 0.00; hits 1% hard 0% soft 0% foliage 1% glass 0% terrain), open-area total 0.53 (HF 0.62) -> decay 0.49 s, HF ratio 0.77, wet 0.08, early 0.43 | voices 1 (1 2026-10-19T22:09:36Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.55 roof 0.18 escape 0.29 (30% of rays) room 6.2 m (hits 16.5 m) | absorption 0.10 (HF 0.17; surfaces 0.07, clutter 0.50 x0.32, bias 0.00; hits 1% hard 0% soft 0% foliage 1% glass 0% terrain), open-area total 0.51 (HF 0.56) -> decay 0.65 s, HF ratio 0.85, wet 0.06, early 0.49 | voices 3 (3 2026-10-19T22:09:44Z WARNING #CoreHttp# llcorehttp/_httppolicy.cpp(462) LLCore::HttpPolicy::stageAfterCompletion : HTTP request 0000020663611490 failed after 5 retries. Reason: Timeout was reached (Easy_28) 2026-10-19T22:09:46Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.49 roof 0.22 escape 0.33 (33% of rays) room 4.3 m (hits 15.3 m) | absorption 0.10 (HF 0.16; surfaces 0.07, clutter 0.69 x0.21, bias 0.00; hits 3% hard 0% soft 0% foliage 3% glass 0% terrain), open-area total 0.53 (HF 0.57) -> decay 0.43 s, HF ratio 0.88, wet 0.04, early 0.53 | voices 3 (3 2026-10-19T22:09:51Z INFO #CleanRelease# newview/vkgfx/llcleanrenderervk.cpp(17512) LLCleanRendererVK::logReleaseStats : released/min: materials 631 terrain-records 0 | tex slots 687 images 637 (659 MB) | mesh slots 7060 groups 2577 geometry 232 MB mirror 85 MB || live: materials 1288 (hw 1916) | tex slots 1507 (hw 2183) 1134 MB | mesh slots 7512 groups 3133 (ref 3115) cpu mirror 82 MB geometry bu 2026-10-19T22:09:56Z WARNING #VKCoverage# newview/vkgfx/llcleanrenderervk.cpp(6398) LLCleanRendererVK::uploadRealMaterialTextures : alpha coverage chains: 104 images swapped, 64 rebuilt 3+ times (churn); top: a35d8548-a3cc-7606-c157-78c4c62d9d65 x41 256x128 cut 84 sizes 3 last-why upgrade; f551da2b-5387-ad1c-3314-a32dda8c1313 x37 512x256 cut 84 sizes 4 last-why upgrade; 7f2f1e32-5e26-9aa7-7877-bd2 2026-10-19T22:09:56Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.35 roof 0.04 escape 0.42 (33% of rays) room 1.9 m (hits 17.6 m) | absorption 0.08 (HF 0.11; surfaces 0.08, clutter 0.99 x0.02, bias 0.00; hits 2% hard 0% soft 1% foliage 2% glass 0% terrain), open-area total 0.58 (HF 0.59) -> decay 0.20 s, HF ratio 0.96, wet 0.00, early 0.59 | voices 5 (5 2026-10-19T22:09:58Z INFO #VKProbe# newview/vkgfx/llcleanrenderervk.cpp(15600) LLCleanRendererVK::prbIdleLog : probe recapture (#772) [sched idle, realtime none, mirror none] 10.0 s: sched faces/s=59.4 (incomplete 22.2 content 28.2 env 0.0 env-drift 0.0 dynamic 6.0 safety 0.0 sky 3.0 legacy 0.0; stale-boosted 10.2) idle frames=0.0% probes content-dirtied/s=8.6 | realtime frames/s captured=0.0 skip 2026-10-19T22:10:01Z WARNING #VKWhite# newview/vkgfx/llrendervkbackend.cpp(698) LLRenderVKBackend::resolveTexture : resolveTexture -> white: img=00000205BD3351A0 raw=0000000000000000 rawdata=0000000000000000 raw_wh=-1x-1 img_wh=1x1 comps=0 discard=-1 gen=-1 2026-10-19T22:10:03Z INFO # llaudio/llaudioengine.cpp(1309) LLAudioEngine::startNextTransfer : Getting asset data for: 6e5122ed-9acc-c68e-121f-47dbe2c4ed22 2026-10-19T22:10:06Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.40 roof 0.16 escape 0.35 (35% of rays) room 2.1 m (hits 11.6 m) | absorption 0.11 (HF 0.16; surfaces 0.10, clutter 0.74 x0.07, bias 0.00; hits 6% hard 0% soft 6% foliage 4% glass 0% terrain), open-area total 0.55 (HF 0.58) -> decay 0.20 s, HF ratio 0.92, wet 0.01, early 0.54 | voices 11 ( 2026-10-19T22:10:08Z INFO #VKProbe# newview/vkgfx/llcleanrenderervk.cpp(15600) LLCleanRendererVK::prbIdleLog : probe recapture (#772) [sched idle, realtime none, mirror none] 10.0 s: sched faces/s=49.2 (incomplete 12.6 content 28.2 env 0.0 env-drift 0.0 dynamic 6.0 safety 0.0 sky 2.4 legacy 0.0; stale-boosted 10.2) idle frames=0.0% probes content-dirtied/s=10.0 | realtime frames/s captured=0.0 ski 2026-10-19T22:10:10Z INFO #MemGov# llcommon/llmemorygovernor.cpp(596) LLMemoryGovernor::update : memgov: rss 1757 MB peak 5809 MB | memgov comfortable avail 12708/31861 MB reserve 3823 MB commit-avail 21451/62581 MB | budget 995 MB in-flight 0 MB [texdec 0 meshdec 0 texup 0] http-bodies 0 MB | retained 396 MB (allowance 1991, growth 0) | waits/s denied 0.0 blocked 0.0 (waiting 0, forced 0) | cpu-t 2026-10-19T22:10:10Z INFO # llcommon/llmemory.cpp(198) LLMemory::logMemoryInfo : Current allocated physical memory: 1755.66 MB 2026-10-19T22:10:10Z INFO # llcommon/llmemory.cpp(199) LLMemory::logMemoryInfo : Current allocated page size: 8531.06 MB 2026-10-19T22:10:10Z INFO # llcommon/llmemory.cpp(200) LLMemory::logMemoryInfo : Current available physical memory: 12713.41 MB 2026-10-19T22:10:10Z INFO # llcommon/llmemory.cpp(201) LLMemory::logMemoryInfo : Current max u[user] memory: 31862.54 MB 2026-10-19T22:10:12Z INFO # llaudio/llaudioengine.cpp(1309) LLAudioEngine::startNextTransfer : Getting asset data for: 2c2cb573-b181-a04f-b592-68b73b493dde 2026-10-19T22:10:16Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.57 roof 0.35 escape 0.24 (28% of rays) room 3.4 m (hits 6.7 m) | absorption 0.13 (HF 0.20; surfaces 0.09, clutter 0.43 x0.37, bias 0.00; hits 8% hard 0% soft 7% foliage 6% glass 0% terrain), open-area total 0.49 (HF 0.55) -> decay 0.38 s, HF ratio 0.84, wet 0.11, early 0.48 | voices 7 (7 2026-10-19T22:10:17Z WARNING #VKWhite# newview/vkgfx/llrendervkbackend.cpp(698) LLRenderVKBackend::resolveTexture : resolveTexture -> white: img=00000206F53EC110 raw=0000000000000000 rawdata=0000000000000000 raw_wh=-1x-1 img_wh=1x1 comps=0 discard=-1 gen=-1 2026-10-19T22:10:18Z INFO #VKProbe# newview/vkgfx/llcleanrenderervk.cpp(15600) LLCleanRendererVK::prbIdleLog : probe recapture (#772) [sched idle, realtime none, mirror none] 10.0 s: sched faces/s=53.3 (incomplete 1.2 content 40.2 env 0.0 env-drift 0.0 dynamic 9.0 safety 0.0 sky 3.0 legacy 0.0; stale-boosted 9.6) idle frames=0.0% probes content-dirtied/s=4.7 | realtime frames/s captured=0.0 skippe 2026-10-19T22:10:26Z WARNING #VKCoverage# newview/vkgfx/llcleanrenderervk.cpp(6398) LLCleanRendererVK::uploadRealMaterialTextures : alpha coverage chains: 104 images swapped, 64 rebuilt 3+ times (churn); top: a35d8548-a3cc-7606-c157-78c4c62d9d65 x42 512x256 cut 84 sizes 4 last-why upgrade; f551da2b-5387-ad1c-3314-a32dda8c1313 x37 512x256 cut 84 sizes 4 last-why upgrade; 7f2f1e32-5e26-9aa7-7877-bd2 2026-10-19T22:10:26Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.28 roof 0.02 escape 0.47 (40% of rays) room 1.5 m (hits 17.4 m) | absorption 0.07 (HF 0.09; surfaces 0.07, clutter 0.83 x0.00, bias 0.00; hits 3% hard 0% soft 5% foliage 0% glass 0% terrain), open-area total 0.61 (HF 0.62) -> decay 0.20 s, HF ratio 0.97, wet 0.00, early 0.59 | voices 4 (4 2026-10-19T22:10:28Z INFO #VKProbe# newview/vkgfx/llcleanrenderervk.cpp(15600) LLCleanRendererVK::prbIdleLog : probe recapture (#772) [sched idle, realtime none, mirror none] 10.0 s: sched faces/s=56.9 (incomplete 7.2 content 35.9 env 0.0 env-drift 0.0 dynamic 11.4 safety 0.0 sky 2.4 legacy 0.0; stale-boosted 12.0) idle frames=0.7% probes content-dirtied/s=7.1 | realtime frames/s captured=0.0 skip 2026-10-19T22:10:36Z INFO #Acoustics# newview/llcleanacoustics.cpp(691) LLCleanAcoustics::update : enclosure 0.42 roof 0.12 escape 0.35 (38% of rays) room 2.3 m (hits 9.9 m) | absorption 0.10 (HF 0.15; surfaces 0.09, clutter 0.55 x0.09, bias 0.00; hits 4% hard 0% soft 6% foliage 2% glass 0% terrain), open-area total 0.54 (HF 0.57) -> decay 0.22 s, HF ratio 0.92, wet 0.01, early 0.55 | voices 3 (3 2026-10-19T22:10:38Z INFO #VKProbe# newview/vkgfx/llcleanrenderervk.cpp(15600) LLCleanRendererVK::prbIdleLog : probe recapture (#772) [sched idle, realtime none, mirror none] 10.0 s: sched faces/s=50.4 (incomplete 10.8 content 31.8 env 0.0 env-drift 0.0 dynamic 4.8 safety 0.0 sky 3.0 legacy 0.0; stale-boosted 11.4) idle frames=0.0% probes content-dirtied/s=4.9 | realtime frames/s captured=0.0 skip 2026-10-19T22:10:46Z INFO #AppInit# llwindow/lldxhardware.cpp(234) LLDXHardware::getDriverVersionWMI : DriverVersion : 32.0.16.1692 ~~~ </details> --- <sub>Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.</sub>
Owner

Fixed in 1.4.1 (fdcbf869c5). Reopen if you still see it.

Fixed in 1.4.1 (fdcbf869c5). Reopen if you still see it.
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sky_line/Slipstream#881
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