Look-at for mesh bodies: directional head animations, and look-at through Pose Studio sync #902
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Reference
sky_line/Slipstream#902
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Problem
The built-in look-at turns the avatar's head and eyes toward what you look at, using LL's head/eye joint motion on the standard mHead / mNeck / mEyes bones. Many mesh bodies and heads don't show it, or show it wrongly:
Goal: look-at that works for mesh bodies. Two methods, which can coexist.
Method 1: directional animations (works for everyone, in every viewer)
Drive look-at with real animation assets that turn the head and neck chain toward a direction, so every viewer shows it.
Method 2: viewer-to-viewer look-at through Pose Studio sync (smooth, Slipstream only)
Use the existing Pose Studio sharing protocol (pose channel, consent rules, helper bridge) to send a continuous look-at that other Slipstream viewers apply directly to the bones.
Shared pieces
Acceptance