Export linksets to glTF (full-permission content only) #908
Labels
No labels
amd
avatars
bug
builder
cannot-reproduce
crash
epic
feature
from-viewer
gl-removal
known-limitation
monitoring
parity
perf
platform
priority
critical
priority
high
priority
low
priority
medium
provenance
rendering
rt
status
in-progress
status
testing
status
up-next
triage
ui
upstream
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
sky_line/Slipstream#908
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Feature
Save a selected linkset (or a selection of objects) to a glTF 2.0 file (.glb, or .gltf plus files) for editing in Blender and other tools.
Scope
Permission rule: full permission only
Every prim in the selection must be:
Anything else blocks the export, with a clear message saying which prim or asset failed and why. Rigged and avatar attachments of other creators are never exportable.
UI
Right-click > Save as > glTF (pie and context menus), plus Build > Object > Export, which opens a file picker. The placeholder "Backup" and "Collada" entries in the pie's Save as menu are removed or replaced.
Later
Fixed in 1.4.1 (
b4ac998b9b). Reopen if you still see it.