[viewer] [crash] Crash: Graphics card crash during weather #926

Closed
opened 2026-10-21 21:00:58 +00:00 by slipstream-reports · 2 comments
Collaborator

Source: in-viewer report (Help > Report Bug)

Reporter (avatar name as given; not verified):

(not given)

Filed after a crash. Previous session ended with:

Previous session lost the graphics device (the graphics driver s

System

Version: 1.4.0.4
Channel: Slipstream Beta
OS: Microsoft Windows 10 64-bit (Build 19045.6466)
CPU: AMD Ryzen 7 3800X 8-Core Processor (3892.7 MHz)
Memory: 32712 MB
GPU: NVIDIA GeForce RTX 3080
GPU driver: 32.0.15.9636
Vulkan: 1.4.329; ray tracing: off (RenderVKRayTracing=0)
Window: 1920x1017
Display: swapchain 1920x1017 BGRA8/sRGB fifo x3 (23 MB); monitors 1, window on 1920x1080@60Hz scale 1.00, HDR off
VRAM: n/a (no Vulkan world renderer)
Host memory: host-visible 37 MB / 17 allocs [cull 0/8 staging 33/2 readback 0/1 part 2/4 ui 2/2] device-only 139 MB | /s: alloc hv 0.0 (0 MB) dev 0.0 (0 MB), free hv 0.0 (0 MB) dev 0.0 (0 MB) | total allocs 166 fr
Pipeline compiles: async 257/181 0.0s +122MB t15 c15 ob0: mCullPipe (Cull) 0.0s 7M c15; LIT_RIG_ALPHA/Frag 0.0s 6M c15; mPartPipe/PartFrag 0.0s 5M c15; mPartPipe/PartFrag 0.0s 5M c15;
Settings:
  RenderDeferredSSAO = false
  RenderDepthOfField = 0
  RenderFPSLimit = 0
  RenderFSAAType = 0
  RenderFarClip = 96
  RenderHiDPI = 0
  RenderMaxTextureResolution = 2048
  RenderMaxVideoMemoryMB = 0
  RenderMirrors = 0
  RenderQualityPerformance = 1
  RenderReflectionProbeCount = 64
  RenderReflectionProbeDetail = 0
  RenderReflectionProbeLevel = 0
  RenderReflectionProbeResolution = 128
  RenderScreenSpaceReflections = 0
  RenderShadowDetail = 0
  RenderTransparentWater = false
  RenderVKAOStandard = 1
  RenderVKAlphaShadingRate = 0
  RenderVKFramePacing = 1
  RenderVKGodRays = 0
  RenderVKNoVsyncPresentMode = 0
  RenderVKOpaqueShadingRate = 0
  RenderVKPipelineCompileBudgetMB = 0
  RenderVKPipelineCompileThreads = 0
  RenderVKProjectorShadows = 1
  RenderVKRayTracing = 0
  RenderVKRenderScale = 1
  RenderVKShadowResolution = 512
  RenderVKSunShadows = 1
  RenderVKTAA = 0
  RenderVKTextureCompression = 2
  RenderVKUpscaler = 0
  RenderVSyncEnable = 1
  RenderVolumeLODFactor = 8
  SlipstreamRenderTonemapType = 1
  UIScaleFactor = 1

Description

I was running Weather when this happened. (twice this has happened lol)

Steps to reproduce

Local weather on

Log excerpt

Full scrubbed excerpt: slipstream-log-excerpt.txt

Last 40 lines
2026-10-21T20:59:02Z INFO #Vulkan# newview/llappviewer.cpp(4282) LLAppViewer::relaunchIfRequested : Restarting the viewer after the graphics device loss: C:\Users\[user]\AppData\Local\Programs\Slipstream\SlipstreamViewer.exe

--- graphics device loss report (slipstream_gpu_lost_last.txt) ---
==================== SLIPSTREAM: GRAPHICS DEVICE LOST ====================
What: vkQueueSubmit2 returned VK_ERROR_DEVICE_LOST (-4)
Where: indra\newview\vkgfx\llvulkancontext.cpp:1918, queue graphics, main thread
When: 2026-10-21T20:57:33.11Z
GPU: NVIDIA GeForce RTX 3080 (vendor 0x10de device 0x2206), Vulkan 1.4.329
Driver: NVIDIA 596.36 (driverVersion 596.36.0.0, raw 0x95090000)
VRAM heap 0: ours 2086 MB, process 2285 MB, budget 9285 MB
VRAM heap 2: ours 1 MB, process 10 MB, budget 203 MB
Allocations: 495 (buffers 881 MB, images 1562 MB, host-visible 356 MB)
VRAM by category (MB): tex 975 geom 272 scene 52 cull 57 targets 226 probes 42 shadow 6 mirror 0 rt-mask 0 staging 1 readback 0 part 28 ui 162 texenc 83 rig 64 denoise 0
Ray tracing: off (RenderVKRayTracing=0)
Texture pools: on: 11 slab classes 2-64 KiB (4 MiB blocks), medium classes KiB [92 180 352 700 1392] (16 slots/block, 8 above 1 MiB; probed alignment 1024), fallback TLSF <= 2048 KiB (8 MiB blocks); memory type 1, granularity 64 KiB
Texture pool blocks: 87 (656 MB), 2114 images 542 MB live (83% occupied), slack 114 MB
Texture pool compaction: reclaimable 29 MB, 1 empty blocks (4 MB); moved 2322 images / 1301 MB, 570 blocks evacuated, 0 empty released, 0 busy skips
Async compute queue: no; frames presented: 319632
Viewer: Slipstream Beta 1.4.0.4 (Release), startup state STATE_STARTED
Session: 6458 s since start, frame 319019
Instance: viewer 1, log C:\Users\[user]\AppData\Roaming\SlipstreamViewer\logs\Slipstream.log
Window: focused, not minimized
Settings: RenderVKRayTracing=0 RenderReflectionProbeDetail=0 RenderShadowDetail=0 RenderVKSunShadows=1 RenderVKProjectorShadows=1 RenderVKUpscaler=0 RenderVKRenderScale=1 RenderVKTAA=0 RenderVKAsyncComputeQueue=0 RenderVKAsyncCompute=1 RenderVKAsyncDeferredLighting=-1 RenderVKFramePipelining=0 RenderVKGodRays=0 RenderVKMirrors=1 RenderVKTextureCompression=2 RenderVKTexBudgetMB=0 RenderFarClip=96 R
Recently recorded GPU passes (oldest first; recorded, not necessarily executed): g_vcloud_comp g_p2_barrier g_vol_apply g_p2_pre_static g_p2_pre_rig g_p2_pre_particles g_p2_refract_excl g_p2_water g_p2_post_static g_p2_post_rig g_weather g_p2_particles stage3 g_pass2 stage4 p_prelude p_bloom stage5 g_to_glow stage6 p_snap_depthup g_sel g_overlay c_hud_cull g_hud stage7 g_passes stage8 p_probe f_ui
Effects (FX): none running
--- device fault report / GPU breadcrumbs (where the GPU was) ---
[vktest] DEVICE_LOST report (VK_EXT_device_fault enabled, breadcrumbs NV checkpoints)
[vktest] DEVICE_LOST breadcrumbs (NV checkpoints, graphics queue): 2
[vktest]   stage=0x1 last=g_gbuf_wait
[vktest]   stage=0x2000 last=g_gbuf_wait
[vktest] DEVICE_LOST breadcrumbs (AMD markers, graphics queue): last started #28050105 g_gbuf_wait, last finished #28050105 g_gbuf_wait (latest recorded #28050247)
[vktest] images freed in the last 4 frames (newest first):
[vktest]     freed image '-' 64x64 fmt=146 [0x380b52000, 0x380b53e00) size=7680 created frame 319622 by SlipstreamViewer.exe+0x20ad041 (now 319633) FREED frame 319629
[vktest] DEVICE_LOST fault: 
[vktest]   address type=6 addr=0x200346020 precision=16
[vktest]   address type=1 addr=0x462e02000 precision=4096
[vktest]     FREED image '-' 1024x516 fmt=103 [0x462a00000, 0x462f00000) size=5242880 created frame 301217 by SlipstreamViewer.exe+0x230ce02 (now 319633) FREED frame 314571
[vktest]     (registry: 201 live buffers, 0 AS, 16384 recent frees, 2332 live images (2331 with a VA), 4096 recent image frees, frame 319633)
[vktest] RT scene audit: not available (ray tracing not running)
==================== END GRAPHICS DEVICE LOST ====================

Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.

**Source:** in-viewer report (Help > Report Bug) **Reporter** (avatar name as given; not verified): ~~~text (not given) ~~~ **Filed after a crash.** Previous session ended with: ~~~text Previous session lost the graphics device (the graphics driver s ~~~ ### System ~~~text Version: 1.4.0.4 Channel: Slipstream Beta OS: Microsoft Windows 10 64-bit (Build 19045.6466) CPU: AMD Ryzen 7 3800X 8-Core Processor (3892.7 MHz) Memory: 32712 MB GPU: NVIDIA GeForce RTX 3080 GPU driver: 32.0.15.9636 Vulkan: 1.4.329; ray tracing: off (RenderVKRayTracing=0) Window: 1920x1017 Display: swapchain 1920x1017 BGRA8/sRGB fifo x3 (23 MB); monitors 1, window on 1920x1080@60Hz scale 1.00, HDR off VRAM: n/a (no Vulkan world renderer) Host memory: host-visible 37 MB / 17 allocs [cull 0/8 staging 33/2 readback 0/1 part 2/4 ui 2/2] device-only 139 MB | /s: alloc hv 0.0 (0 MB) dev 0.0 (0 MB), free hv 0.0 (0 MB) dev 0.0 (0 MB) | total allocs 166 fr Pipeline compiles: async 257/181 0.0s +122MB t15 c15 ob0: mCullPipe (Cull) 0.0s 7M c15; LIT_RIG_ALPHA/Frag 0.0s 6M c15; mPartPipe/PartFrag 0.0s 5M c15; mPartPipe/PartFrag 0.0s 5M c15; Settings: RenderDeferredSSAO = false RenderDepthOfField = 0 RenderFPSLimit = 0 RenderFSAAType = 0 RenderFarClip = 96 RenderHiDPI = 0 RenderMaxTextureResolution = 2048 RenderMaxVideoMemoryMB = 0 RenderMirrors = 0 RenderQualityPerformance = 1 RenderReflectionProbeCount = 64 RenderReflectionProbeDetail = 0 RenderReflectionProbeLevel = 0 RenderReflectionProbeResolution = 128 RenderScreenSpaceReflections = 0 RenderShadowDetail = 0 RenderTransparentWater = false RenderVKAOStandard = 1 RenderVKAlphaShadingRate = 0 RenderVKFramePacing = 1 RenderVKGodRays = 0 RenderVKNoVsyncPresentMode = 0 RenderVKOpaqueShadingRate = 0 RenderVKPipelineCompileBudgetMB = 0 RenderVKPipelineCompileThreads = 0 RenderVKProjectorShadows = 1 RenderVKRayTracing = 0 RenderVKRenderScale = 1 RenderVKShadowResolution = 512 RenderVKSunShadows = 1 RenderVKTAA = 0 RenderVKTextureCompression = 2 RenderVKUpscaler = 0 RenderVSyncEnable = 1 RenderVolumeLODFactor = 8 SlipstreamRenderTonemapType = 1 UIScaleFactor = 1 ~~~ ### Description ~~~text I was running Weather when this happened. (twice this has happened lol) ~~~ ### Steps to reproduce ~~~text Local weather on ~~~ ### Log excerpt Full scrubbed excerpt: [slipstream-log-excerpt.txt](https://git.slipstreamviewer.org/attachments/eceb507f-f2d3-4a25-8edf-dc1ffd155208) <details><summary>Last 40 lines</summary> ~~~log 2026-10-21T20:59:02Z INFO #Vulkan# newview/llappviewer.cpp(4282) LLAppViewer::relaunchIfRequested : Restarting the viewer after the graphics device loss: C:\Users\[user]\AppData\Local\Programs\Slipstream\SlipstreamViewer.exe --- graphics device loss report (slipstream_gpu_lost_last.txt) --- ==================== SLIPSTREAM: GRAPHICS DEVICE LOST ==================== What: vkQueueSubmit2 returned VK_ERROR_DEVICE_LOST (-4) Where: indra\newview\vkgfx\llvulkancontext.cpp:1918, queue graphics, main thread When: 2026-10-21T20:57:33.11Z GPU: NVIDIA GeForce RTX 3080 (vendor 0x10de device 0x2206), Vulkan 1.4.329 Driver: NVIDIA 596.36 (driverVersion 596.36.0.0, raw 0x95090000) VRAM heap 0: ours 2086 MB, process 2285 MB, budget 9285 MB VRAM heap 2: ours 1 MB, process 10 MB, budget 203 MB Allocations: 495 (buffers 881 MB, images 1562 MB, host-visible 356 MB) VRAM by category (MB): tex 975 geom 272 scene 52 cull 57 targets 226 probes 42 shadow 6 mirror 0 rt-mask 0 staging 1 readback 0 part 28 ui 162 texenc 83 rig 64 denoise 0 Ray tracing: off (RenderVKRayTracing=0) Texture pools: on: 11 slab classes 2-64 KiB (4 MiB blocks), medium classes KiB [92 180 352 700 1392] (16 slots/block, 8 above 1 MiB; probed alignment 1024), fallback TLSF <= 2048 KiB (8 MiB blocks); memory type 1, granularity 64 KiB Texture pool blocks: 87 (656 MB), 2114 images 542 MB live (83% occupied), slack 114 MB Texture pool compaction: reclaimable 29 MB, 1 empty blocks (4 MB); moved 2322 images / 1301 MB, 570 blocks evacuated, 0 empty released, 0 busy skips Async compute queue: no; frames presented: 319632 Viewer: Slipstream Beta 1.4.0.4 (Release), startup state STATE_STARTED Session: 6458 s since start, frame 319019 Instance: viewer 1, log C:\Users\[user]\AppData\Roaming\SlipstreamViewer\logs\Slipstream.log Window: focused, not minimized Settings: RenderVKRayTracing=0 RenderReflectionProbeDetail=0 RenderShadowDetail=0 RenderVKSunShadows=1 RenderVKProjectorShadows=1 RenderVKUpscaler=0 RenderVKRenderScale=1 RenderVKTAA=0 RenderVKAsyncComputeQueue=0 RenderVKAsyncCompute=1 RenderVKAsyncDeferredLighting=-1 RenderVKFramePipelining=0 RenderVKGodRays=0 RenderVKMirrors=1 RenderVKTextureCompression=2 RenderVKTexBudgetMB=0 RenderFarClip=96 R Recently recorded GPU passes (oldest first; recorded, not necessarily executed): g_vcloud_comp g_p2_barrier g_vol_apply g_p2_pre_static g_p2_pre_rig g_p2_pre_particles g_p2_refract_excl g_p2_water g_p2_post_static g_p2_post_rig g_weather g_p2_particles stage3 g_pass2 stage4 p_prelude p_bloom stage5 g_to_glow stage6 p_snap_depthup g_sel g_overlay c_hud_cull g_hud stage7 g_passes stage8 p_probe f_ui Effects (FX): none running --- device fault report / GPU breadcrumbs (where the GPU was) --- [vktest] DEVICE_LOST report (VK_EXT_device_fault enabled, breadcrumbs NV checkpoints) [vktest] DEVICE_LOST breadcrumbs (NV checkpoints, graphics queue): 2 [vktest] stage=0x1 last=g_gbuf_wait [vktest] stage=0x2000 last=g_gbuf_wait [vktest] DEVICE_LOST breadcrumbs (AMD markers, graphics queue): last started #28050105 g_gbuf_wait, last finished #28050105 g_gbuf_wait (latest recorded #28050247) [vktest] images freed in the last 4 frames (newest first): [vktest] freed image '-' 64x64 fmt=146 [0x380b52000, 0x380b53e00) size=7680 created frame 319622 by SlipstreamViewer.exe+0x20ad041 (now 319633) FREED frame 319629 [vktest] DEVICE_LOST fault: [vktest] address type=6 addr=0x200346020 precision=16 [vktest] address type=1 addr=0x462e02000 precision=4096 [vktest] FREED image '-' 1024x516 fmt=103 [0x462a00000, 0x462f00000) size=5242880 created frame 301217 by SlipstreamViewer.exe+0x230ce02 (now 319633) FREED frame 314571 [vktest] (registry: 201 live buffers, 0 AS, 16384 recent frees, 2332 live images (2331 with a VA), 4096 recent image frees, frame 319633) [vktest] RT scene audit: not available (ray tracing not running) ==================== END GRAPHICS DEVICE LOST ==================== ~~~ </details> --- <sub>Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.</sub>
Owner

Thank you for the report! Slipstream 1.4.0 Beta 6 is out (https://slipstreamviewer.org) and is a stability-only release aimed at crashes like this one: several graphics buffers (including the avatar buffers that grow when avatars arrive) were being re-created in the middle of a frame, which graphics drivers can turn into a "lost device" / driver crash, plus a batch of fixes found with Vulkan validation tools.

Could you please update to Beta 6 and let us know here whether the crash still happens? If it does, a new report from Help > Report Bug in Beta 6 (it attaches the log) would help a lot.

Thank you for the report! **Slipstream 1.4.0 Beta 6** is out (https://slipstreamviewer.org) and is a stability-only release aimed at crashes like this one: several graphics buffers (including the avatar buffers that grow when avatars arrive) were being re-created in the middle of a frame, which graphics drivers can turn into a "lost device" / driver crash, plus a batch of fixes found with Vulkan validation tools. Could you please update to Beta 6 and let us know here whether the crash still happens? If it does, a new report from **Help > Report Bug** in Beta 6 (it attaches the log) would help a lot.
Owner

Fixed in 1.4.1 (631cfc5e3b). Reopen if you still see it.

Fixed in 1.4.1 (631cfc5e3b). Reopen if you still see it.
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sky_line/Slipstream#926
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