[viewer] [crash] Crash: Sudden Crash to Desktop #934

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opened 2026-10-22 03:29:09 +00:00 by slipstream-reports · 1 comment
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Source: in-viewer report (Help > Report Bug)

Reporter (avatar name as given; not verified):

JulesDaWeirdo Resident

Filed after a crash. Previous session ended with:

Previous session crashed

System

Version: 1.4.0.4
Channel: Slipstream Beta
OS: Microsoft Windows 11 64-bit (Build 26200.9711)
CPU: AMD Ryzen 7 3700X 8-Core Processor (3593.25 MHz)
Memory: 32646 MB
GPU: NVIDIA GeForce RTX 3060
GPU driver: 32.0.16.1088
Vulkan: 1.4.341; ray tracing: enabled
Window: 1920x1009
Display: swapchain 1920x1009 BGRA8/sRGB mailbox x3 (23 MB); monitors 2, window on 1920x1080@120Hz scale 1.00, HDR off
VRAM: n/a (no Vulkan world renderer)
Host memory: host-visible 37 MB / 23 allocs [cull 0/8 rt-aux 0/4 rt-mask 1/2 staging 33/2 readback 0/1 part 2/4 ui 1/2] device-only 333 MB | /s: alloc hv 1.0 (32 MB) dev 0.0 (0 MB), free hv 0.0 (0 MB) dev 0.0 (0 M
Pipeline compiles: async 274/198 0.0s +153MB t15 c15 ob0: mRtFwdPipe (DeferRtFwd) (DeferRtFwd) 0.0s 8M c15; mRtPreTracePipe (DeferRtPreTrace) (DeferRtPreTrace) 0.0s 7M c15; mRtTracePipe (DeferRtTrace) (DeferRtTrace) 0.0
Settings:
  RenderDeferredSSAO = 1
  RenderDepthOfField = 0
  RenderFPSLimit = 0
  RenderFSAAType = 2
  RenderFarClip = 256
  RenderHiDPI = 0
  RenderMaxTextureResolution = 2048
  RenderMaxVideoMemoryMB = 0
  RenderMirrors = 0
  RenderQualityPerformance = 6
  RenderReflectionProbeCount = 256
  RenderReflectionProbeDetail = 3
  RenderReflectionProbeLevel = 3
  RenderReflectionProbeResolution = 128
  RenderScreenSpaceReflections = 0
  RenderShadowDetail = 2
  RenderTransparentWater = 1
  RenderVKAOStandard = 1
  RenderVKAlphaShadingRate = 0
  RenderVKFramePacing = 1
  RenderVKGodRays = 0
  RenderVKNoVsyncPresentMode = 0
  RenderVKOpaqueShadingRate = 0
  RenderVKPipelineCompileBudgetMB = 0
  RenderVKPipelineCompileThreads = 0
  RenderVKProjectorShadows = 1
  RenderVKRayTracing = 1
  RenderVKRenderScale = 1
  RenderVKShadowResolution = 2048
  RenderVKSunShadows = 1
  RenderVKTAA = 0
  RenderVKTextureCompression = 1
  RenderVKUpscaler = 1
  RenderVSyncEnable = false
  RenderVolumeLODFactor = 2
  SlipstreamRenderTonemapType = 1
  UIScaleFactor = 1

Description

not sure what happened, changed my anisotropic filtering to 16 and hung out for a little while.

Steps to reproduce

not given

Log excerpt

Full scrubbed excerpt: slipstream-log-excerpt.txt

Last 40 lines
  #1 nvgpucomp64.dll+0x145dd01
  #2 nvgpucomp64.dll+0x145deb1
  #3 nvgpucomp64.dll+0x1ea0372
  #4 nvgpucomp64.dll+0x1ea1394
  #5 nvgpucomp64.dll+0x1ea085b
  #6 nvgpucomp64.dll+0x13caf42
  #7 nvgpucomp64.dll+0x1009b14
  #8 nvgpucomp64.dll+0x185d62
  #9 nvgpucomp64.dll+0x100a0eb
  #10 nvgpucomp64.dll+0x14c402
  #11 nvgpucomp64.dll+0x1009dc4
  #12 nvgpucomp64.dll+0x3ecba0e
  #13 nvgpucomp64.dll+0x3ecd856
  #14 nvgpucomp64.dll+0x3eb7bb9
  #15 nvgpucomp64.dll+0x3ecc7b1
  #16 nvgpucomp64.dll+0x1debf45
  #17 nvgpucomp64.dll+0x1de88a3
  #18 nvgpucomp64.dll+0x1de804e
  #19 nvgpucomp64.dll+0x1e40e93
  #20 nvgpucomp64.dll+0x1de87ba
  #21 nvoglv64.dll+0x7ee03
  #22 nvoglv64.dll+0x7f85f
  #23 nvoglv64.dll+0xf828ac
  #24 nvoglv64.dll+0xf44477
  #25 nvoglv64.dll+0xf45bcd
  #26 nvoglv64.dll+0xa3d2a8
  #27 KERNEL32.DLL+0x2dda7
  #28 ntdll.dll+0x7ee4c
  context: frame 15537, teleport state 0 for 3626 frames, VRAM 3899 / 10212 MB (renderer budget), RAM private 9375 MB, physical avail 15094 / 32645 MB, commit avail 52902 MB
  main thread in (1 open): vk_paceWait
  pipeline compiles in flight: none
  pipelines created last (newest first): graphics pipeline (?/?) (90.6 s ago); graphics pipeline (?/?) (90.6 s ago); weather snow mesh (forward, ray query) (kWorldWeatherSnowMeshFwdVertSpv/kWorldWeatherSnowMeshFwdRtSpv) (100.2 s ago); weather snow mesh (forward) (kWorldWeatherSnowMeshFwdVertSpv/kWorldWeatherSnowMeshFwdSpv) (100.2 s ago); weather snow mesh build (kWorldWeatherSnowMeshSpv) (100.2 s 
2026-10-22T03:27:24Z WARNING #Crash# newview/llwindebug.cpp(568) LLWinDebug::writeDumpToFile : Crash minidump written: C:\Users\[user]\AppData\Roaming\SlipstreamViewer\logs\Slipstream.dmp
2026-10-22T03:27:24Z INFO #VKProbe# newview/vkgfx/llcleanrenderervk.cpp(15609) LLCleanRendererVK::prbIdleLog : probe recapture (#772) [sched idle, realtime none, mirror none] 10.0 s: sched faces/s=35.4 (incomplete 0.0 content 2.4 env 0.0 env-drift 0.0 dynamic 29.4 safety 0.0 sky 3.6 legacy 0.0; stale-boosted 0.0) idle frames=20.4% probes content-dirtied/s=0.0 | realtime frames/s captured=0.0 skipp
2026-10-22T03:27:25Z INFO #AssetFetch# newview/llappviewer.cpp(9845) assetFetchTimelineTick :         pipeline: fetch parked 0 wakes 157209 missed-wakes 2030 rechecks 630519 | decode queued 0 cancelled 0 | cache entries 0.0 MB ram-hits 0 disk-reads 0 | mesh wakes 3618 polls 15273 delayed 0 vol-index 0 | async LLSD 29 (2.6 MB) | tex callbacks 0 of 0
2026-10-22T03:27:27Z INFO #AssetFetch# newview/llappviewer.cpp(9822) assetFetchTimelineTick : +102.1s tex: 15151 GETs, 0 in flight, 0 queued | mesh: 8395 GETs, 0 active, 107.4 MB recv, 0 retries, 0 errors
2026-10-22T03:27:27Z INFO #AssetFetch# newview/llappviewer.cpp(9833) assetFetchTimelineTick :         connections: tex 14 new for 16840 requests | mesh 13 new for 8395 | large mesh 0 new for 0
2026-10-22T03:27:27Z INFO #AssetFetch# newview/llappviewer.cpp(9845) assetFetchTimelineTick :         pipeline: fetch parked 0 wakes 157209 missed-wakes 2030 rechecks 630519 | decode queued 0 cancelled 0 | cache entries 0.0 MB ram-hits 0 disk-reads 0 | mesh wakes 3618 polls 15274 delayed 0 vol-index 0 | async LLSD 29 (2.6 MB) | tex callbacks 0 of 0
2026-10-22T03:27:27Z INFO # llui/llfloater.cpp(853) virtual LLFloater::closeFloater : Closing floater toast
2026-10-22T03:27:27Z INFO # newview/llviewerdisplay.cpp(174) display_stats : FPS: 32.40

Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.

**Source:** in-viewer report (Help > Report Bug) **Reporter** (avatar name as given; not verified): ~~~text JulesDaWeirdo Resident ~~~ **Filed after a crash.** Previous session ended with: ~~~text Previous session crashed ~~~ ### System ~~~text Version: 1.4.0.4 Channel: Slipstream Beta OS: Microsoft Windows 11 64-bit (Build 26200.9711) CPU: AMD Ryzen 7 3700X 8-Core Processor (3593.25 MHz) Memory: 32646 MB GPU: NVIDIA GeForce RTX 3060 GPU driver: 32.0.16.1088 Vulkan: 1.4.341; ray tracing: enabled Window: 1920x1009 Display: swapchain 1920x1009 BGRA8/sRGB mailbox x3 (23 MB); monitors 2, window on 1920x1080@120Hz scale 1.00, HDR off VRAM: n/a (no Vulkan world renderer) Host memory: host-visible 37 MB / 23 allocs [cull 0/8 rt-aux 0/4 rt-mask 1/2 staging 33/2 readback 0/1 part 2/4 ui 1/2] device-only 333 MB | /s: alloc hv 1.0 (32 MB) dev 0.0 (0 MB), free hv 0.0 (0 MB) dev 0.0 (0 M Pipeline compiles: async 274/198 0.0s +153MB t15 c15 ob0: mRtFwdPipe (DeferRtFwd) (DeferRtFwd) 0.0s 8M c15; mRtPreTracePipe (DeferRtPreTrace) (DeferRtPreTrace) 0.0s 7M c15; mRtTracePipe (DeferRtTrace) (DeferRtTrace) 0.0 Settings: RenderDeferredSSAO = 1 RenderDepthOfField = 0 RenderFPSLimit = 0 RenderFSAAType = 2 RenderFarClip = 256 RenderHiDPI = 0 RenderMaxTextureResolution = 2048 RenderMaxVideoMemoryMB = 0 RenderMirrors = 0 RenderQualityPerformance = 6 RenderReflectionProbeCount = 256 RenderReflectionProbeDetail = 3 RenderReflectionProbeLevel = 3 RenderReflectionProbeResolution = 128 RenderScreenSpaceReflections = 0 RenderShadowDetail = 2 RenderTransparentWater = 1 RenderVKAOStandard = 1 RenderVKAlphaShadingRate = 0 RenderVKFramePacing = 1 RenderVKGodRays = 0 RenderVKNoVsyncPresentMode = 0 RenderVKOpaqueShadingRate = 0 RenderVKPipelineCompileBudgetMB = 0 RenderVKPipelineCompileThreads = 0 RenderVKProjectorShadows = 1 RenderVKRayTracing = 1 RenderVKRenderScale = 1 RenderVKShadowResolution = 2048 RenderVKSunShadows = 1 RenderVKTAA = 0 RenderVKTextureCompression = 1 RenderVKUpscaler = 1 RenderVSyncEnable = false RenderVolumeLODFactor = 2 SlipstreamRenderTonemapType = 1 UIScaleFactor = 1 ~~~ ### Description ~~~text not sure what happened, changed my anisotropic filtering to 16 and hung out for a little while. ~~~ ### Steps to reproduce _not given_ ### Log excerpt Full scrubbed excerpt: [slipstream-log-excerpt.txt](https://git.slipstreamviewer.org/attachments/3bfa8d94-d1fc-4ccd-b9b6-059bfcee9c97) <details><summary>Last 40 lines</summary> ~~~log #1 nvgpucomp64.dll+0x145dd01 #2 nvgpucomp64.dll+0x145deb1 #3 nvgpucomp64.dll+0x1ea0372 #4 nvgpucomp64.dll+0x1ea1394 #5 nvgpucomp64.dll+0x1ea085b #6 nvgpucomp64.dll+0x13caf42 #7 nvgpucomp64.dll+0x1009b14 #8 nvgpucomp64.dll+0x185d62 #9 nvgpucomp64.dll+0x100a0eb #10 nvgpucomp64.dll+0x14c402 #11 nvgpucomp64.dll+0x1009dc4 #12 nvgpucomp64.dll+0x3ecba0e #13 nvgpucomp64.dll+0x3ecd856 #14 nvgpucomp64.dll+0x3eb7bb9 #15 nvgpucomp64.dll+0x3ecc7b1 #16 nvgpucomp64.dll+0x1debf45 #17 nvgpucomp64.dll+0x1de88a3 #18 nvgpucomp64.dll+0x1de804e #19 nvgpucomp64.dll+0x1e40e93 #20 nvgpucomp64.dll+0x1de87ba #21 nvoglv64.dll+0x7ee03 #22 nvoglv64.dll+0x7f85f #23 nvoglv64.dll+0xf828ac #24 nvoglv64.dll+0xf44477 #25 nvoglv64.dll+0xf45bcd #26 nvoglv64.dll+0xa3d2a8 #27 KERNEL32.DLL+0x2dda7 #28 ntdll.dll+0x7ee4c context: frame 15537, teleport state 0 for 3626 frames, VRAM 3899 / 10212 MB (renderer budget), RAM private 9375 MB, physical avail 15094 / 32645 MB, commit avail 52902 MB main thread in (1 open): vk_paceWait pipeline compiles in flight: none pipelines created last (newest first): graphics pipeline (?/?) (90.6 s ago); graphics pipeline (?/?) (90.6 s ago); weather snow mesh (forward, ray query) (kWorldWeatherSnowMeshFwdVertSpv/kWorldWeatherSnowMeshFwdRtSpv) (100.2 s ago); weather snow mesh (forward) (kWorldWeatherSnowMeshFwdVertSpv/kWorldWeatherSnowMeshFwdSpv) (100.2 s ago); weather snow mesh build (kWorldWeatherSnowMeshSpv) (100.2 s 2026-10-22T03:27:24Z WARNING #Crash# newview/llwindebug.cpp(568) LLWinDebug::writeDumpToFile : Crash minidump written: C:\Users\[user]\AppData\Roaming\SlipstreamViewer\logs\Slipstream.dmp 2026-10-22T03:27:24Z INFO #VKProbe# newview/vkgfx/llcleanrenderervk.cpp(15609) LLCleanRendererVK::prbIdleLog : probe recapture (#772) [sched idle, realtime none, mirror none] 10.0 s: sched faces/s=35.4 (incomplete 0.0 content 2.4 env 0.0 env-drift 0.0 dynamic 29.4 safety 0.0 sky 3.6 legacy 0.0; stale-boosted 0.0) idle frames=20.4% probes content-dirtied/s=0.0 | realtime frames/s captured=0.0 skipp 2026-10-22T03:27:25Z INFO #AssetFetch# newview/llappviewer.cpp(9845) assetFetchTimelineTick : pipeline: fetch parked 0 wakes 157209 missed-wakes 2030 rechecks 630519 | decode queued 0 cancelled 0 | cache entries 0.0 MB ram-hits 0 disk-reads 0 | mesh wakes 3618 polls 15273 delayed 0 vol-index 0 | async LLSD 29 (2.6 MB) | tex callbacks 0 of 0 2026-10-22T03:27:27Z INFO #AssetFetch# newview/llappviewer.cpp(9822) assetFetchTimelineTick : +102.1s tex: 15151 GETs, 0 in flight, 0 queued | mesh: 8395 GETs, 0 active, 107.4 MB recv, 0 retries, 0 errors 2026-10-22T03:27:27Z INFO #AssetFetch# newview/llappviewer.cpp(9833) assetFetchTimelineTick : connections: tex 14 new for 16840 requests | mesh 13 new for 8395 | large mesh 0 new for 0 2026-10-22T03:27:27Z INFO #AssetFetch# newview/llappviewer.cpp(9845) assetFetchTimelineTick : pipeline: fetch parked 0 wakes 157209 missed-wakes 2030 rechecks 630519 | decode queued 0 cancelled 0 | cache entries 0.0 MB ram-hits 0 disk-reads 0 | mesh wakes 3618 polls 15274 delayed 0 vol-index 0 | async LLSD 29 (2.6 MB) | tex callbacks 0 of 0 2026-10-22T03:27:27Z INFO # llui/llfloater.cpp(853) virtual LLFloater::closeFloater : Closing floater toast 2026-10-22T03:27:27Z INFO # newview/llviewerdisplay.cpp(174) display_stats : FPS: 32.40 ~~~ </details> --- <sub>Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.</sub>
Owner

Thank you for the report! Slipstream 1.4.0 Beta 6 is out (https://slipstreamviewer.org) and is a stability-only release aimed at crashes like this one: several graphics buffers (including the avatar buffers that grow when avatars arrive) were being re-created in the middle of a frame, which graphics drivers can turn into a "lost device" / driver crash, plus a batch of fixes found with Vulkan validation tools.

Could you please update to Beta 6 and let us know here whether the crash still happens? If it does, a new report from Help > Report Bug in Beta 6 (it attaches the log) would help a lot.

Thank you for the report! **Slipstream 1.4.0 Beta 6** is out (https://slipstreamviewer.org) and is a stability-only release aimed at crashes like this one: several graphics buffers (including the avatar buffers that grow when avatars arrive) were being re-created in the middle of a frame, which graphics drivers can turn into a "lost device" / driver crash, plus a batch of fixes found with Vulkan validation tools. Could you please update to Beta 6 and let us know here whether the crash still happens? If it does, a new report from **Help > Report Bug** in Beta 6 (it attaches the log) would help a lot.
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sky_line/Slipstream#934
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