Weather: precipitation intensity in real units (rain mm/h, snow cm/h) driving density + accumulation -- blizzards and downpours #954
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sky_line/Slipstream#954
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Goal
Precipitation should be able to go from a light drizzle / flurry up to a real blizzard and a dense downpour, and the lying snow / wetness should build at a rate that tracks how hard it is actually falling.
Today
WeatherIntensity(0..1) drives particle density, wetting speed and extra fog.WeatherSnowMaxDepthx the intensity, or the parcel tag'srate=/WeatherParcelSnowRate(m/h), which replaces the intensity-based build-up. So the falling snow and the accumulation are not tied to one physical rate, and the top of the range does not look or feel like a blizzard or a downpour.Wanted
rate=keeps working as an explicit override for shared snow, and the shared tag should be able to carry the intensity too so everyone on the parcel sees the same storm.RenderVKWeatherVramTier) and the Weather quality preference.Test