User-visible performance timings (GPU passes + CPU sections) for FPS bug reports #966
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gl-removal
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monitoring
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perf
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Reference
sky_line/Slipstream#966
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Problem
When someone reports an FPS drop, we need the per-pass GPU timings and the CPU section timings from their machine. Today those only exist behind debug settings and in the log (the GPU timer lines,
VKHitch/TIMELINE, the frame breakdowns), so getting usable numbers from a user takes back-and-forth.Wanted
Test
Fixed in 1.4.1 (
8b8acbe4b9). Reopen if you still see it.