Perf: investigate RT shadow merge and weather shelter / accumulation costs #987
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sky_line/Slipstream#987
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From the 2026-10-23 GI performance pass. Baseline: RTX 5090, 4K, DLSS Ultra Performance (1280x720 render), GI at full render resolution, GI 3 + cache, ReSTIR DI 3, emissive on: GPU 30.9 ms/frame (GPU-bound), async deferred lighting 20.1 ms,
c_gi_trace12.7 ms (883k rays/frame).Not examined in the GI pass:
c_defer_shadowmerge2.78 ms,c_weather_shelter1.68 ms,c_weather_accum1.37 ms. The weather pair may be able to run less often (every few frames, or only where precipitation or the camera changed).