Sealed room next to the club: brief, ray-noisy light flashes on the ceiling (room lights off) #989
Labels
No labels
amd
avatars
bug
builder
cannot-reproduce
crash
epic
feature
from-viewer
gl-removal
known-limitation
monitoring
parity
perf
platform
priority
critical
priority
high
priority
low
priority
medium
provenance
rendering
rt
status
in-progress
status
testing
status
up-next
triage
ui
upstream
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
sky_line/Slipstream#989
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Brief, ray-noisy flashes of light on the ceiling of a sealed test room next to the club, seen with the room's own lights turned off.
Observed
Settings at the time
Stochastic shadows on (
RenderVKProjStochastic 1), ReSTIR DI on, GI on and off tested for the wall leak (not yet for the flashes).To narrow down
RenderVKProjStochastic0 vs 1, and whether it persists after the per-light ratio fix lands.RenderVKGIDebug 9(sparkle causes) andRenderVKDenoiseDebug 7(light picks) on the ceiling during a flash.