Some projector light still bleeds through walls (shadow maps) #3
Labels
No labels
amd
avatars
bug
builder
crash
epic
feature
from-viewer
gl-removal
known-limitation
monitoring
parity
perf
platform
rendering
rt
ui
upstream
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
backspace119/Slipstream#3
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
A few projectors (club stage lights) still shine through walls in mode 1. Mode 2 (ray traced) has zero bleed. Investigate remaining shadow-map cases (caster coverage, bias, cached tiles).