[GL-A2] Drain sGLQ CPU-side under VK (or stop enqueueing). A1 is the terrain-only subset of this ticket; skip A1 if A2 lands first. #47
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avatars
bug
builder
crash
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gl-removal
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backspace119/Slipstream#47
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Scope:
LLPipeline::markGLRebuild(pipeline.cpp:3264): under VK callglu->updateGL()immediately or queue it for a VK-tick drain. Audit the threeupdateGLbodies: surface patch (CPU), parcel overlay (texture update viaLLImageGLVK path),LLVOAvatar::updateGL→updateMeshTextures.Prereq: A0
Acceptance:
sGLQ= 0. Other avatars pick up bakes that finish loading after the appearance message (no stuck gray/cloud). A1 is redundant after this. The parcel overlay updates.Risk: med (
updateMeshTexturespath)Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md