[GL-A0] Add GL-residue counters to the section log #45
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amd
avatars
bug
builder
crash
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from-viewer
gl-removal
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backspace119/Slipstream#45
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Scope: Append to the
RenderVKSectionLogline:•
mGroupQ1,mPartitionQ,mMovedBridgeandLLGLUpdate::sGLQsizes• Σ
mDirtyPatchList•
mReflectionMapManager.mProbes•
LLCleanTexturemap size•
LLVertexBuffer::getBytesAllocated,LLRenderTarget::sBytesAllocated• hit counters in
LLVolumeGeometryManager::rebuildGeom,LLFace::getGeometryVolume,LLVOAvatar::updateMeshData,LLViewerTexLayerSetBuffer::render,onBakedTextureMasksLoadedPrereq: —
Acceptance: Numbers appear. It gives the baseline for A1–A7 and settles the UNPROVEN items.
Risk: none
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md
Baseline (A0 counters, ~4 min, one teleport at 05:55, dense sim):
LLReflectionMapManager::registerViewerObjectunder VK #50Landed in
1eeb0405aa(GLResidue line); baseline posted above. Closing.